NOTES:You can choose (by the Special2key) to play a 3 or 5 balls game.
You can choose (by the Special1Key) to scroll or not the ball.
You can toggle (by the toggle HUD key) the HUD reel.
RULES:Just play it!
Date Of Manufacture: February, 1952 Production: Unknown Notable Features:
Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (4), Kick-out hole (1). Left ball shooter lane. Variable multiball, up to 9 balls. Four rollover buttons advance Wild Ball counter on backglass. A ball landing in the kick-out hole launches all Wild Balls from the left shooter lane, starting multiball. Having multiple balls on the playfield makes for more frequent hitting of the rollover advance buttons and landing in the kick-out hole, therefore a continuous multiball session often can be achieved, lasting a long time. During a game, every rollover and lit bumper causes a small knocker to pop, and this sound becomes very exciting during multiball. Although the backglass Wild Ball counter stops at 6, the game is equipped with 9 balls to allow for a continuous multiball experience. 3 or 5 ball play. The cabinet measures 24 inches wide, or 25 inches wide when including the side wood rails.
Maximum displayed point score is 4,999 points per player.
Replay wheel maximum: 25
Sound: knocker only, no bells.
Design by: Unknown Art by: Unknown Notes: 'Balls-A-Poppin' was the first flipper machine to feature multiball play. An earlier flipperless electromechanical pinball machine that also featured multiball play was Dudley-Clark Co.'s 1934 'Live Power'.
Compare this playfield design to the narrow-body Gottlieb's 1956 'Toreador' which came out shortly before this game. The playfield design was used again on Bally's 1957 'Circus'.