by jimdigris
at 2018-08-08
Type Original
Description
at 2018-08-08
Type Original
Description
Rulesa solid state style DMD pinball with a theme based on the Duke Nukem 3d and Duke Nulem Forever games.
1 - 4 PLAYERS
5 BALLS
DIGITAL MATRIX DISPLAY
LAST NUMBER MATCH SYSTEM
1000-29000 BONUS POINTS SYSTEM
2X-3X-5X BONUS MULTIPILER
EXTRA BALL AND SPECIAL (REPLAY)
HIGH SCORE TO DATE SYSTEM (3 REPLAYS)
HORSESHOE CAPTIVE BALL WITH PROGRESSIVE SCORING
TWO UPPER TABLE SAUCERS (HOLE-KICKERS), WITH COUNTING PROGRESSIVE SCORING
3 TWO LEVEL SCORING POP BUMPERS, TWO BUMPERS HAVE KICKERS FOR MORE POWER
RAMP HABITRAIL LEADING TO LOWER SAUCER WITH COLLECT BONUS FEATURE
BALL SAVER POST
BALL SAVER GATE LEADING BACK TO SHOOTER LANE
LEFT EXIT LANE BALL SAVER GATE
TWO DUAL LEVEL SCORING SPINNERS, ONE AT RAMP AND ONE LEADING BACK TO TOP OF TABLE
DROP TARGET 3 BANK WITH MULTI LEVEL SCORING AND AWARDS
DROP TARGET 4 BANK WITH TWO LEVEL SCORING AND AWARDS
ROUND TARGETS WITH COMPLETING ABC BUMPER SCORING BOOST FEATURE
HORSESHOE CAPTIVE BALL WITH PROGRESSIVE SCORING
Completing top Lanes A-B-C-D opens right diverter gate and scores: 3000 & lites left spinner for 1000 points, 5000 & lites right spinner for 1000 points, 7000, 10000, 10000 & EXTRA BALL, 10000 & SPECIAL,
10000 thereafter. Lit Lanes can be cycled using either flipper
Left & Right Saucers advances score 2000, 3000, 4000 & lites two bumpers for 1000 points, 5000, 7000 lites outer left lane for EXTRA BALL, 10000 and 10000 thereafter
Skill Shot up ramp down to left lower saucer advances score 1000, 2000, 3000, 4000, 5000 and lites left outlane for score of 50000 OR 5X Bonus, and 7000 and 70000 thereafter
Left Drop Targets, first time all down scores 7000 and opens left lane to Bonus multiplier drop targets. second time scores 7000 lites right outlane SPECIAL and lites left lower saucer collect bonus, and
7000 thereafter
Right Drop Targets, first time all down scores 3000, second time scores 5000, third time scores 7000 & EXTRA BALL, 4th Time Scores 7000 & SPECIAL, and 7000 thereafter
Bonus Multiplier drop targets sequentially scores 2000 & activates 2X Bonus score, 3000 & activates 3X Bonus score, 5000 & activates 5X Bonus score and enables upper right saucer for SPECIAL, upper right saucer
Horseshoe Captive Ball shot is considered a "skill shot" and hence has progressively rewarding scores. each time the ball travels from one end to the other it pushes back the Octobrain.
1st time scores 5000
2nd time scores 10000
3rd time scores 15000
4th time scores 20000
5th time scores 50000 & Scores Special
each time after Scores 50000
Completing X-Y-Z lites two bumpers for 1000 points
Hitting any X-Y-Z target scores 500 points & adds 1000 bonus points & raises centre post
Star triggers score 50 points & adds 1000 bonus points & lowers centre post
Ball in shooter lane closes right diverter gate
All drop targets score 500 points per hit
Maximum Bonus Points: 29000, with 1X, 2X, 3X & 5X multipliers
Tilt ends current player ball and stops current player ball scoring and bonus collection but does not end game
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