Author Ramblings:
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This is my first VpinMAME release. The project was started in November 2001, and has so far taken well over 100 hours of work (probably closer to 200) to get it into this state. It still has a few flaws, but not too many
The graphics were jigsawed together from over 20MB of original table photography.
Paint Shop Pro 7 is my weapon of choice
Table blueprints, documentation, and mechanical sound effects grabbed from shivasite -
http://www.hippie.net/shivasite/ (hippie.net)
Known issues:
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Reverse-angle playing field isn't as steep as the original. This was done to aid visibility, but has perhaps made shots to the tweety slide a little easier than they rightfully should be
The original machine has a short ramp to drop balls down into the reverse field. I scrapped this, as the visual pinball equivalent slowed down the gameflow a lot. It might return in some form for the next release.
Support for under-the-plastics flashers (and the LOONEY TUNES lights) is preliminary. More of this kind of thing in the next release.
Leaky Taz ramp.
AAAAARRRRGGGHHHHH!!!!!
more stuff that escapes me right now...
Mod by Jive (June 01, 2003):
- Lights added on eggs and dogs
- Eggs moved on the playfield and resized
- Plunger "kickback" is now active (bug): the trigger "out1" was out of fonction. I have used it to activate the plunger.
- "Table Information" full filled. No more external files are needed, since their integration in this table. No more ".ini" file.