Class of 1812 (Gottlieb, 1991) VP8

VP8 Gottlieb SS Recreation Class of 1812 (Gottlieb, 1991) VP8 v1.0 2020-01-28

No permission to download
Destruk/Luvthatapex,
Version:1,
Gottlieb 1991,
IPD No. 528

Note from Xenonph:
This table needs a Pre-Initialized nvram file to accept coins.
Download Bally 6803 & Gottlieb GTS3 nvram pack and place contents of zip file in nvram folder, located in VPinMAME folder.
Find Bally 6803 & Gottlieb GTS3 nvram pack here..

Rules:
CLASS OF 1812 - HOW TO PLAY
(Extracted from Gottlieb's manual)

KICKING RUBBERS AND POP BUMPERS:
* Score 30 (kicking rubbers).
* Score 3000 (pop bumpers).
* Toggle top rollover lane extra ball lamp is flashing.
* Toggle lit extra ball outlanes when lit. . (See adjustments)

TOP ROLLOVERS
* Score 10.000.
* Add 1 to bonus level.
* Completing all rollovers advances multiplier or lights a lane for extra ball or specisl (or scores 1.000.000).
* Award extra ball or special when flashing.

TOP KICKER
* Score 20.000.
* Add 1 to bonus level.
* Lock ball when flashing.

TOP LEFT ROLLOVER INTO KICKER
* Score 20.000 unlit or 1.000.000 when flashing.
* Add 1 to bonus level.

BOTTOM UPKICKER
* Score 20.000.
* Add 1 to bonus level.
* Award door prize when flashing.
* Score 500.000 when grave is flashing.

OUTLANES
* Score 50.000
* Add 1 to bonus level.
* Award extra ball when lit.

3 LEFT SPOT TARGETS
* Score 20.000
* Add 1 to bonus level
* Completing sequence during zom b. round awards countdown value.

3 RIGHT SPOT TARGETS
* Score 20.000
* Add 1 to bonus level.
*Completing sequence during grover round awards 2.000.000 and restarts timer for continued play in round.


3 CENTER SPOT TARGETS
* Score 10.000.
* Add 1 to bonus level.
* Completing sequence advances spinner value (bat-o-meter).

SPINNER
* Score indicated value on bat-o-meter.
* Add 1 to bonus level each timer spinner sequence is started.

DROP TARGETS
* Score 5.000.
* Add 1 to bonus level.
* Completing all 4 drop targets awards lit value.

LEFT & RIGHT RETURN ROLLOVERS
* Score 5.000.
* Add 1 to bonus level.
* Start ramp sequence when return rollover sequence is complete. . (See adjustments)

LEFT RAMP
* Score 10.000.
* Add 3 to bonus level.
* Add letter to 'C-O-F-F-I-N' if lit. Score 100.000 times number of consecutive ramp shots. . (See adjustments). Completing C-O-F-F-I-N awards jackpot value of 2.000.000.

RIGHT RAMP
* Score 10.000.
* Add 3 to bonus level.
* Lock ball in crypt when flashing.
* Add letter to 'C-O-F-F-I-N' if lit. Score 100.000 times number of consecutive ramp shots. . (See adjustments). Completing C-O-F-F-I-N awards jackpot value of 2.000.000.
*Light crypt million lamp if lit

LEFT OR RIGHT FLIPPER
* Change unlit lane(s) on top rollovers.
* Change lit outlane for extra ball. (See adjustments)

OUTHOLE
* Score 5.000 times multiplier for each lit bonus lamp.
* Score 125.000 times multiplier for each lit character.


-- ADDITIONAL FEATURES --

MULTIBALL
* 2 ball multiball only.

BONUS LEVEL
* Completing all bonus lamps adds 1 character
* Special flashes when 5 characters have been lit. Lighting all bonus lamps when special is flashing awards special.

DOOR PRIZE
* Award a mystery award.

CATCH-UP FEATURE (IN DOOR PRIZE)
* Player immediately is given same score as next higher score.

LEFT RAMP PUMP SHOT
* Consecutive shots up and through the left ramp increase scoring awards. (See adjustments).

COUNTDOWN ROUND
* Completing 4 left drop targets starts countdown round. Complete flashing left spot targets to collect the countdown value.

MILLION ROUND
* Completing 4 right drop targets starts million round. Complete flashing right spot targets to score 2.000.000 and start the round over again.

JACKPOT
* Complete 'C-O-F-F-I-N' to collect jackpot value of 2.000.000. You can add a letter to 'C-O-F-F-I-N' and score 100.000 (non-consecutive shots) by shooting the left or right ramp when "Add letter" is lit.


Have fun!
JPSalas
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