Dark Knight (Stern, 2008) TTE  Toy Testing Environment

Stern SS Recreation FP Dark Knight (Stern, 2008) TTE Toy Testing Environment v3.0

No permission to download
by Glxb, Lord Hiryu, Moogster, Nash, polygame
at 2010-09-27
Type Recreation (real pinball)
Manufacturer Stern Pinball, Incorporated (1999-NOW), Chicago, Illinois, USA
Tradename Stern
Date 2008-07-21
IPD No. 5307

Description
**********************************************
This amateur project was made for the sole purposed of demonstrating
how complicated toys setup work in Future Pinball. You are free
to evaluate it and deconstruct it, to understand how it was done.

It was build in the spirit of fair use and educational purpose doctrine by a group of sincere Batman fans.

This version will be on www.pinsimdb.org/fpreleases and I trust these guys to
remove it if someone is not OK with it for copyright issue.

Do not repost on any other forums or archives.

'**********************************************
The Crew
**********************************************

Polygame
Layout and Toys

Lord Hiryu
Playfield redrawn

GLXB
Scripting

Moogster
Media processing

Original Music By
Nash Milincic Studio

Special Thanks to LvR for the great FPM Editor and
Chris Leathley for the always outstanding Future Pinball engine.

Thanks to everyone else of the virtual pinball community who were
involved in the project. Take the time to evaluate it as it is : 175 hours of hobby.

*************************************************************
Rules
TDK Project table - RuleSheet


Every single target/trigger/bumper/rubber has a default score of 250pt and value is affected by the multiplier.
The Secret Cave (GobbleHole) unlock 3 mini-mode


Save Rachel
First : Turn on the 3 "BAT Signals'' at the back, Then hit the SAVE RACHEL target for 50K


Capture Thugs
Hitting the right alley bellow the mini-playfield (where the cannon,machine gun, grappling hook and batpod
light are) switches the diverter 'ON' for 30 seconds so you can collect T-H-U-G, giving you a bonus of 50k


Collect Weapons
please adjust it Martin... this make more sense
When you hit the middle ramp and hit the Lucius Fox trigger on the mini PF, you collect one incremental bonus
from 10k to 50k



Fight the ScareCrow

A. Hitting the "ScareCrow Hideout" (the pit in the Snail shape ramp) engages the mode "ScareCrow Attack".
With this activated, you must aim the ball at the crane. First time you defeat him gets you a 150k Jackpot, Second
time you get an extra ball + 50k

Once this mode is activated you should hit the crane 5 times before time is out. After that time the mode resets
and you start all over.

B. during this mode hitting the snail ramp gives you 500 points and releases the ball.



Gordon to the Rescue
A. Hitting both "gordon" targets enable the "multiplier". When you hit any of the targets, you have 30 seconds to
hit the second one to get the multiply. It starts at 1x then increases 2x, 3x. until 5x.



Batmobile Multiball

1. Hit the middle ramp once to activate the miniplayfield Bridge Magnet

2. A second hit of the ramp should open the TurnOver, sending the ball accross the bridge and on the
TeeterTotter

3. Once locked, a new ball will be generated. Then hit the "alfred" target to lower the drawbridge for a
multiball session.



The Joker Battle Sequence

1. Hit the standing Joker target that blocks the entrance until Joker is facing you.

2. Then this target goes down on the playfield leaving access to the 3 green targets below the Joker.

3. Hit the 3 green target 3 times. After the third, the ball locks in the gobble hole near the joker.

4. Repeat to lock a second Ball. Now Mega Joker decal is facing you.

5. The first white Joker target is raised again. You must shoot it for multiball.



Batman Mystery Bonus
Droping all targets B-A-T-M-A-N gives random bonus (you can put different score for now) :

1. Bruce wayne : 100k

2. Rachel Dawes : 10k

3. Com. Gordon : MAX Multiplier for 30 second

4. Lucius Fox : Extra Ball

5. Alfred Pennyworth : Alfred located the Joker. The Joker rotates 60 degree plus additional Bonus of 50k.
if Joker is already in fight mode or rotated, you are just given the 50k.

6. Harvey Dent : Multiplier goes either 1 or max for 30 seconds.

7. Scarecrow : Even if you caught him before, he escaped from Arkham : So if you got the first award it
will be removed, if you were at the second, the second will be removed -10% of score as a casualty.

8. Joker : if Joker was in the process to reveal himself (rotation) this mode will be reset.
If Joker is in Mega mode, -20% of the score will be removed as a casualty.


On Game Over – Two-Face, coin of fate...
End game Score Match with a twist :Coin Spin....spin...spin...
1. Heads you're lucky, you live...
Entitles you to continue to play with 3 more balls, if the coin falls on the good side at the end of a game
your progress and score are kept.
2. Tails? Well...not so lucky...


Happy testing.

Polygame
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