Fleet Jr. (Bally, 1933) v1.0
IPD No. 880
Well it was time for this one. I did my best to clean up as much as could across the play field but to keep as much as the original imagery as possible. The game plays beautifully.
The premise for this table is quite simple, but there are a few rules to follow.
Get a ball or balls in the most lowest of the cannons. Hit the ACTION hole to have those cannons fire the balls upwards to higher scores and higher cannons. Once a ball enters the ACTION hole it is returned for a FREE PLAY. To start at the lowest of the cannons at 500 points then climb up to 1000 points, then 1500. Once the balls reach at the top and you get a ball into the ACTION hole, the balls have no choice but to fall down into the 3000 point cannon. EACH BALL IS COUNTED for your score.
If you wish to fire the cannons TWICE then shoot a ball into the REPEATER hole. To do this, shoot a ball and get it to land in the uppermost 500 point cannon. Then you must shoot a ball into the ACTION hole. Once a ball goes into the ACTION hole, balls from the lower cannons will fire upwards. If a ball is in the topmost 500 point cannon it will automatically fire into the REPEATER hole and the lower cannons will once again fire upwards for you to gain more points. Any balls that enter the REPEATER hole are returned for a FREE play.
If there are any balls in the OUT hole at the bottom and you hit the ACTION hole, those balls are returned for FREE plays. Only when you hit the ACTION hole does this happen.
TILT MUST be ON for the game to save your score.
Read the TXT file included in the zip. It will explain further more information and a few hints and tips for game play.
INCLUDED IN THE ZIP FILE: BOTH Fleet Jr. AD images, the TXT rules and the VPX6 file.
Enjoy the game. This one is pretty fun.
PS: If you think you're good, you may just not be as good as you think! I made the cannons a bit devious so you may have to play around with them during a game. You'll understand the more you play.
IPD No. 880
Well it was time for this one. I did my best to clean up as much as could across the play field but to keep as much as the original imagery as possible. The game plays beautifully.
The premise for this table is quite simple, but there are a few rules to follow.
Get a ball or balls in the most lowest of the cannons. Hit the ACTION hole to have those cannons fire the balls upwards to higher scores and higher cannons. Once a ball enters the ACTION hole it is returned for a FREE PLAY. To start at the lowest of the cannons at 500 points then climb up to 1000 points, then 1500. Once the balls reach at the top and you get a ball into the ACTION hole, the balls have no choice but to fall down into the 3000 point cannon. EACH BALL IS COUNTED for your score.
If you wish to fire the cannons TWICE then shoot a ball into the REPEATER hole. To do this, shoot a ball and get it to land in the uppermost 500 point cannon. Then you must shoot a ball into the ACTION hole. Once a ball goes into the ACTION hole, balls from the lower cannons will fire upwards. If a ball is in the topmost 500 point cannon it will automatically fire into the REPEATER hole and the lower cannons will once again fire upwards for you to gain more points. Any balls that enter the REPEATER hole are returned for a FREE play.
If there are any balls in the OUT hole at the bottom and you hit the ACTION hole, those balls are returned for FREE plays. Only when you hit the ACTION hole does this happen.
TILT MUST be ON for the game to save your score.
Read the TXT file included in the zip. It will explain further more information and a few hints and tips for game play.
INCLUDED IN THE ZIP FILE: BOTH Fleet Jr. AD images, the TXT rules and the VPX6 file.
Enjoy the game. This one is pretty fun.
PS: If you think you're good, you may just not be as good as you think! I made the cannons a bit devious so you may have to play around with them during a game. You'll understand the more you play.