Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

SS Original Table BAM FizX FP Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3) 1.3

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Solid State Machines
v1.3

- updated ballsaver code to always reset when ball kicked out of plungerlane (except for MB modes)
- fix for Mekaneck Mystery Ready pupdmd label getting stuck on during specific moments
- hide pupdmd png animations during ram-man and battlecat "collected" events
- updated left ramp and added fixes to (hopefully) prevent anymore superspeed balls coming off that ramp
- Perks or Points: now shows how many Power Perks are available and how many Power Points you can get before making a choice

Note: you can always exit out of choosing Perks if you change your mind. Choosing Points however is permanent)

If you had any previous versions of the table already installed, make sure the new 1.3 table file uses the same filename you used before so it will use your CFG file (for pov) that you have installed, and so it uses your fpRAM file which has your high scores and Power Perks saved.

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- added PUP_SSF_Max_Volume setting to TABLE OPTIONS - PinEvent
- moved PUP_BallRoll_Max_Volume setting to TABLE OPTIONS - PinEvent
- added Lost_Ball_Key option if player lost a ball from a glitch, has no balls left, and can't progress (TABLE OPTIONS)
- added Force_Tilt_key option in case game became stuck and player can't progress (TABLE OPTIONS)

Lost_Ball_Key and Force_Tilt_key are disabled by default. They are only meant as a last resort option if your game became stuck for whatever reason and you can't progress.
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- added "setlocale to US" to fix some possible formatting and compatibility issues (mostly PUP)
- corrected the Ball Appearance options (TABLE OPTIONS)
- added Specular_Lighting setting (TABLE OPTIONS)
- new option to toggle DMD position (HUD or playfield x6 positions) (TABLE OPTIONS) - ideal for single screen cabinet view players
- new option to adjust DMD size (if set to show on the playfield) (TABLE OPTIONS)
- adjusted Drain area, removed collisions from Ram-Man's model to help prevent possible lost / stuck balls
- recoded TILT sequence to do limited checks for balls, then forcefully end the turn (in case of lost balls)
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