Metal Slug (Original)

SS Original Table FP Metal Slug (Original) v2.0

No permission to download
Solid State Machines
by PinWizKid
at 2009-10-31
Type Original

Description
Based off of the Nazca/SNK video game series

Rules
Table design, graphic design, sound design, and script by Brendan Bailey. Based on the video games by Nazca & SNK/Playmore.

1) Lock, Multiball, & Jackpot:

Completing the METAL SLUG drop targets will light all 4 kickers for ball lock (greenblinking lights). Locking a ball will spot the characters MARCO, TARMA, ERI, & FIO at the bottom of the playfield. After locking all 4 balls, and thus lighting all 4 characters, a round of 4 ball multiball will start. During multiball, shooting the upper left kicker will score a 300,000 point jackpot. Only one jackpot can be scored per round of mulitball. Multiball ends when 3 of the 4 balls have drained.

2) WEAPON targets:

Completing the WEAPON targets advances the WEAPON value. Shooting the left side loop shot when lit will reset the WEAPON targets. Completing the target bank 7 times scores an extra ball.

3) POW (Prisoner of War) Lanes:

Completing the top 3 POW lanes advances the POW bonus value. At the end of the ball, this value is multiplied by 10,000 points and is added to your score.

4) Captive Ball:

Completing the 3 drop targets and hitting the stationary target with the captive ball will advance the POW bonus value. Hitting any of the 4 targets with the captive ball will relight MISSION START if it not lit already.

5) Missions:

Metal Slug features 5 missions (more commonly known as "modes"), and a FINAL MISSION wizard mode. MISSION START is lit at the start of each ball and can be relit by hitting the captive ball. All 3 of the lower kickers will start a mission if lit (red blinking lights). Any Mission in progress will end if the ball is lost.

MISSION 1: During Mission 1, all drop targets on the playfield, including the WEAPON targets and the targets in the captive ball area score 20,000 points. This is a 30 second mission.

MISSION 2: During Mission 2, the WEAPON targets will animate in a programmed sequence of popup and popdown. Hitting any of the targets will score 40,000 points. This is a 30 second mission.

MISSION 3: During Mission 3, the jet bumpers score 5,000 points each. This Mission is not timed, and ends only after 20 jet bumpers have been hit.

MISSION 4: During Mission 4, you must rescue 3 POWs. Completing the POW lanes or hitting the stationary target in the captive ball area will resue a POW. This Mission is not timed and ends only after 3 POWs have been rescued.

MISSION 5: During Mission 5, you must defeat Sgt. Allen O'neill, the recurring enemy in Metal Slug. Like Mission 2, the WEAPON targets will animate in a programmed sequence of popup and popdown. Hitting any of the targets will take away 1 energy from Allen. You must hit him 5 times to defeat him. This mission is not timed, and will only end after you defeat Allen O'neill.

FINAL MISSION: The FINAL MISSION is a 5 ball multiball wizard mode. Everything is lit during this mission - Jackpot, 20,000 point drop targets, 2X POW bonus value, and 5,000 point jet bumpers. The machine will automatically save any multiballs lost within the first 45 seconds of the FINAL MISSION. After that, any multiballs lost will remain lost. Final Mission ends when all 5 balls drain after the saver has expired. Losing the last ball does NOT count as a lost ball, but does end the FINAL MISSION. The machine will then show a small ending show and play a musical interlude. Then it will reset and start again at Mission 1.

Please report any bug reports to PinballBrendan@aol.com
Mods of this table :
Castlevania SOTN 1.1
Zedpinball Physics 1.0: Metal Slug 2.0a

External reviews :
  • Cabinet.jpg
    Cabinet.jpg
    75.4 KB · Views: 106
  • Playfield.jpg
    Playfield.jpg
    109.5 KB · Views: 115
  • Translite.jpg
    Translite.jpg
    72.9 KB · Views: 111
  • Hyperpin wheel.png
    Hyperpin wheel.png
    1.4 MB · Views: 72
  • Hyperpin wheel2.png
    Hyperpin wheel2.png
    378.4 KB · Views: 72
Author
PinWizKid
Downloads
46
Views
569
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from PinWizKid

General chit-chat
Help Users
You can interact with the ChatGPT Bot in any Chat Room and there is a dedicated room. The command is /ai followed by a space and then your ? or inquiry.
ie: /ai What is a EM Pinball Machine?
  • No one is chatting at the moment.
  • Chat Bot Mibs Chat Bot Mibs:
    etherealmusic has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Snowstorm125 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    LBlackburn has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Ducati66 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    pinballgirlBR has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    arthab has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    bor74 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    ROCJR73 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    sparky has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    scutters has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    vincez28 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    rocker has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    unomismo has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Gamegod2x has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    DocRazor has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    ejrcooney has joined the room.
  • E @ ejrcooney:
    B2S server.exe Version 2.5.0.320 How can you make the B2SDMD stay on Visible. Make it the default instead of hidden. Did new install of 10.8 final have many tables I would have to open to change to visible instead of hidden. Any help would be much appreciated.
    Quote
  • xenonph @ xenonph:
    @ejrcooney Try right clicking on backglass with mouse pointer, and you should see B2S DMD Visibility setting at top of window.
    Quote
  • E @ ejrcooney:
    Want to make visible the default. Right now it is set on hidden.
    Quote
  • Quote
  • xenonph @ xenonph:
    I sent you message with pic showing where to make visible adjustment.
    Quote
  • Chat Bot Mibs Chat Bot Mibs:
    Pinped has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    daleks12 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Stephen has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    docdoc has left the room.
      Chat Bot Mibs Chat Bot Mibs: docdoc has left the room.
      Back
      Top