BAM Edition v1.5
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- added new RGB lighting option for G.I.
- added Drain and Tilt Red colour changes to inserts, and added light sequences
- adjusted bumper colours and images to match the PacMan ghosts
- added option to not play intro music
- new RGB flashers (on the slingshots) that change colour to match the game's progress
- new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)
- new Custom Balls for Default, and Pac-Man
- new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)
- new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)
- new marquee images for left sign that change for each tune
- added side rails for cabinet views
- lots of other updates and details I can't keep track of :)