RetroFlair - BAM Edition (PinEvent V2, FizX 3.3)

SS Original Table BAM FizX FP RetroFlair - BAM Edition (PinEvent V2, FizX 3.3) 2.2

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Solid State Machines
- updated FizX physics code (includes some fixes) and physics xml settings
- removed flipper nudge commands that are no longer needed
- updated table to reflect changes in new physics code and settings
2.1

- updated table for FizX physics v3.3 (much more efficient with CPU usage)
- new Debug options that can be enabled / disabled
- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)

Note: this table update requires the new BAM 1.5-373 update (included in my newest FP and BAM Essentials AIO)
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- table completely updated for FizX v3.2 physics
- new Lighting settings in TABLE OPTIONS in the table script
- small fixes
- updated PuP-Pack

Note: if using any PUP features, then you must use the new updated PuP-Pack with this new table update! (it won't load any other version)

Remove the old pup-pack and replace it with the new version, then run the OPTION BAT file in the PuP-Pack folder that matches your setup.
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- updated table for FizX v3.0
- new built in Static Camera Views for Desktop mode (toggle with plunger / special buttons during attract mode)
- plunger and special buttons all active autoplunger
- small fixes
- new install instructions
- ball rolling sounds changed in table and in pup-pack
- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
BAM Edition v1.7

- updated to JLou's newest FizX v2.0 code
- added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
BAM Edition v1.6

- added xBAM.FixScore to prevent any possible score overflow crashes
- updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!

Important! Please Read!

- this update REQUIRES BAM 1.5-357
- patch both FP and BAM for 4 GB access after updating BAM, to be sure they are both patched
- install the 1K Physics Ball model now! (as default.zip in BAM folder) FizX v2.0 no longer uses the older 8K Physics Ball!
- if using PUP features, you MUST install the NEW PuP-Pack to use with this table, or PUP features won't work!
- if you installed Baller Installer and UPDATED it to the new Jan 2023 update, then you "should" be fully updated and ready for this new table update!
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BAM Edition v1.5

- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- added new RGB lighting option for G.I.
- added Drain and Tilt Red colour changes to inserts, and added light sequences
- adjusted bumper colours and images to match the PacMan ghosts
- added option to not play intro music
- new RGB flashers (on the slingshots) that change colour to match the game's progress
- new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)
- new Custom Balls for Default, and Pac-Man
- new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)
- new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)
- new marquee images for left sign that change for each tune
- added side rails for cabinet views
- lots of other updates and details I can't keep track of :)
Table script had PUP Stream enabled in Custom settings

This had no effect normally unless the user enabled custom settings in the table script

I disabled this and uploaded a new version with this change as its not supposed to be enabled by default
- the table, PuP-Pack, and new Install Instructions PDF are now available at the new download link
- the Install Instructions PDF has all the info you need to install the table and PuP-Pack for cabinet and desktop setups
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