Retroflair Revisited Best of, 2nd Edition (Original) by rom

SS Original Table FP Retroflair Revisited Best of, 2nd Edition (Original) by rom v3.1b

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Solid State Machines
by rom
at 2012-09-01
Type Original

Description
-added MORE INVADERS ACTION,
-changed and added music,
-changed and added sounds,
-adapted volume of music and sound,
-changed lightning,
-added ornaments,

-Main gameplay remains the same: hit the ramps to lock the balls and to get to the multiball.

-Ball savers are activated by the left and right target banks.

-Extra ball for passing all inlanes and outlines once (4 green round lights).

-Upper playfield redesigned: 7 jackpot bumpers which score more the higher the ball gets.

The Jackpot bumpers:
During multiball, the bumpers value is raised dramatically (up to 2 million points per hit).
The value of the bumpers raises with the balls in play during multi ball.
So get for the bumpers during multiball. But don't forget to shoot the invaders too. ;)

-Faster gameplay (table slope is higher, slingshots are stronger, bumpers are bouncier,…)

-Changed the plunger system completely, because the ball drained very often after it was released on the old version.

-Better flashing effects.

-Added game room wall (untick render game room in the options, otherwise you won't see it)

-Have fun…….
Info
Rom productions proudly presents:

RETROFLAIR 3.0

As promised my first table update:

-Main gameplay remains the same: hit the ramps to lock the balls and to get to the multiball.

-Ball savers are activated by the left and right target banks.

-Extra ball for passing all inlanes and outlines once (4 green round lights).

-Upper playfield redesigned: 7 jackpot bumpers which score more the higher the ball gets.

The Jackpot bumpers:
During multiball, the bumpers value is raised dramatically (up to 2 million points per hit).
The value of the bumpers raises with the balls in play during multi ball.
So get for the bumpers during multiball. But don't forget to shoot the invaders too. ;)

-Faster gameplay (table slope is higher, slingshots are stronger, bumpers are bouncier,…)

-Changed the plunger system completely, because the ball drained very often after it was released on the old version.

-Better flashing effects.

-Added game room wall (untick render game room in the options, otherwise you won't see it)

-Have fun…….

More CHANGES from Retroflair 0.3:

shorter plunger exit,
new pacmancab model,
manual auto plunger (you have to use your fingers now)
Balls now stay locked on the ramps if a ball is lost,
Ramps don't close anymore if one ramp is hit. So if you play wisely, you can have up to 5 balls multiball to shoot the invaders,
After -invaders-, the ramps are reset to half way, so you can go for another try for the 5 ball multiball,
Added ballsaver for 7 seconds,
added bumper corner (bumpers are worth a lot, but not easy to reach - upper right corner),
changed some sound volumes and added some sounds,
added 4 girls on the plastics, (something for the eye)
higher scores,
added basic DMD,
new Backglass,
added the well known arcadecabs which were offered to the community from slamt1lt (thanks for that btw slam)

...I may have forgotten a change or two, forgive me for that, I had a lot of table creation lately and don't know exactly where my brain sits anymore....
Rules
MAIN RULE: SHOOT THE INVADERS.

Shoot the ramp (left or right one) to activate one light and music after the other.

The three last lights: -2 balls will remain locked and the last light releases them (multiball) and raises the invaders. Shoot 'em all. The big invadership is worth one million points. The lights will be reset to half way up after the invaders sequence.

So go for it as often as you can.



EXTRA BALL:

If the four green lights in each lane (outlanes and inlanes) are lit, you will award your extra ball.
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