'updated by RLR 30/05/2025 - mod version 1.4
'just to remind you guys that all i have done up until now it's a reflection of what i have learn so far, i study through you guys (all of you) works/tutorials/comments and try to implement it on this table
'- changed visuals - textures(*) and shader of the cabinet, added light brightness controle
'- changed code - added tilt function, added combos also to the multiball, added supermultiball mode(**), added a better saveball function, reworked general code (removed some imperfections)
'- physics - reworked ramps(***), added rubbers to the ramps exit
'(*) - (just to learn how to do(far from perfect)) designers (textures used) - Anthony Genuardi, Rhys Cooper, Simon Carpenter, Killian, Lucas Peverill
'(**) - check rules
'(***) - improved flow (ball circulates better on the ramp), ball still falls down from the ramps but for me it adds realism (from my testing, if the ball gets stuck, a small nudge will get you back on track)
'- the peg that i added to the left, between left loop and left ramp, in the previous version, was a form of solution for the multipliers drop targets (bank shot) and get me back to the beginnings of pinball.
'- table based on skill (skillshot/multiplayers) since we have great physics(FizX), thank you very much for that