1.2
- added new BB8 model for the ball (uses less polygons, head and body sizes are correct)
- optimized many models to reduce the amount of polygons they use
- load time is much quicker as a result of the optimized models
- changed dynamic camera views (desktop only) to better match table events (death star explosion, video mode, etc)
- updated table and physics to FizX v2.0
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF
- updated PinEvent V2 PinMechSound code to support new FizX auto ball hit events based on PF materials
- removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section