Yes, that's the name. "The Table With The Least Comprehensible Theme Ever".
There has been much discussion about Dialed In being a bad theme for a table. My thought process was along the lines of "Bad theme? I'll show you a bad theme!"
This is a VPX remaster of a nine year old table originally made for Visual Pinball tech beta 6, based on in-jokes among some people who used to chat on IRC at that time.
Requirements:
I am allowing open modding of this table. I do not have the hardware to test adding cabinet support, nor do I have much of a clue how to do so. The table should be angle independent and work in full screen mode.
Some sounds and graphics were reused from JPSalas's Ghostbusters: Slimer table with his permission.
There has been much discussion about Dialed In being a bad theme for a table. My thought process was along the lines of "Bad theme? I'll show you a bad theme!"
This is a VPX remaster of a nine year old table originally made for Visual Pinball tech beta 6, based on in-jokes among some people who used to chat on IRC at that time.
Requirements:
- Visual Pinball version 10.3 or later
- UltraDMD version 1.1 or later
- Shoot white lights for modes.
- Shoot yellow lights for fic awards.
- Shoot green lights for multiball.
- The table pitch is now steeper to make the physics less floaty.
- The ramps are now shallower to compensate for the increased pitch.
- Mode start is now lit at the start of each ball.
- Multiball is now easier to start.
- The ball saver now has a grace period.
- The MechaCrash, PFFL, and RJ modes now award points for progress rather than giving points only if completed.
I am allowing open modding of this table. I do not have the hardware to test adding cabinet support, nor do I have much of a clue how to do so. The table should be angle independent and work in full screen mode.
Some sounds and graphics were reused from JPSalas's Ghostbusters: Slimer table with his permission.