Pop bumpers score 1000 in 3-Ball / 100 in 5-Ball
SPECIAL lites when
' 6x is reached in 3-Ball-Play
' 7x is reached in 5-Ball-Play
' Special stays lit on further balls for same player
' if not achieved
' Special cycles between outlanes and Ramp
4 Stand up targets INCREASE SPINNER VALUE &
' ADVANCE BONUS VALUE, when lit.
Drop targets down and:
Increase X lite is lit - ADVANCE MULTIPLIER
Flashing SCORE BONUS lite is lit - SCORES BONUS
Increase LOOP lite when lit - ADVANCES TOP LOOP
' VALUE
Tilt disqualifies ball in play only.
All three drop target banks down lites EXTRA BALL &
' 2X LOOP VALUE.
EXTRA BALL lane scores one EXTRA BALL when lit.
Maximum 1 EXTRA BALL per ball in play.
SPECIAL scores 1 replay
Flippers cycle ABC lights
Ramp shot 1st time opens gate, 2nd time opens
' gate and raises ball saver, same each further shot
ABC raises saucer value to 7000, 10000 and Special
' Only one saucer special per ball
saucer activates underplayfield subway and opkicks ball
' to ABC lanes