• Many thanks to Ian Longstaff for his lovely table roundups, posted on YT. And here is... TABLE ROUND UP 14!

    Also, here's our browser games collection, for those who are playful.
Visual PinMAME 2.8b (Standalone DLL)

Support File Visual PinMAME 2.8b (Standalone DLL) V2.8b

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Standalone DLL and Setup.exe, changelog, and other updated docs

Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.

Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example.

NOTE: If you use an external hardware display/DMD (*******/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with 2.7 and before!

NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.

What's New in Version 2.8b (See full changelog)

  • 2.8b:
  • Optimize general sound resampling code
  • Expose new option "resampling_quality" to choose between fast/low quality (mode 0) and normal (mode 1)
  • 2.8:
  • *** CORE/CPU *** Thanks to DJRobX and lucky1 and mjr for some of these
  • Improve precision/performance of general sound filtering and resampling to final output sample rate (latter using libsamplerate by Erik de Castro Lopo now)
  • Improve sound pitch for old Sterns (Catacomb, Flight 2000, Freefall, Lightning, Orbitor 1, and Split Second)
  • Further improved BSMT2000 sound core for Sega, Alvin G., Data East (Batman and newer), and Stern (up to Terminator 3) DMD generation games
  • Further improved AT91 sound core for the rest of the Stern DMDs (Elvis, LOTR, RBION, Sopranos, Nascar/Grand Prix/Dale Jr.)
  • but still one should avoid high volume levels for these machines (~24 and above, for example on Nascar, or even ~20 on LOTR)
  • Improved AT91 core emulation features
  • and add 'at91jit' option to disable it
  • Improved FM sound emulation cores (like AY8910, YMF262 and YM2151: so a lot of Gottlieb generations, old Ballys, pre-DCS games, etc)
  • Slightly improved TMS5200 core (Bally Centaur, etc), especially the wrong pitch if Zaccaria games were run after the first time from within VP
  • Use reverb for all sound cores (not just TMS5200) used in Bally Centaur
  • Improved M114 sound core (Mr. Game)
  • Improved HC55516 CVSD sound core (Gorgar up to Twilight Zone, etc) and add some lowpass filtering (active only on older machines) to remove some of the audible noise
  • Slightly lowpass filter DCS sound core (Indiana Jones and up) to remove some of the audible noise and additional sound throttling adjustments
  • Improved GTS80BS/GTS3 DAC & OKI6376/ADPCM sound cores (Gottlieb DMDs, etc)
  • Improved GTS80SS DAC sound core (Haunted House, Black Hole, Mars God of War, etc)
  • Improved Capcom sound core
  • Improved DMD brightness level mapping for Gottlieb GTS3 & AlvinG
  • Retweak Pistol Poker to use the correct 12MHz clock
  • Add support for modulated/multi-level flashers on WPC (see whatsnewVPM.txt on how to enable it)
  • Add support for GI on Whitestar
  • Improve NGG wheel by using the mech class to simulate the spinning wheel
  • Reduce latency of input handling, especially on WPC and add new options around this:
  • cpu_affinity_mask (default 0, note that its really a mask: For CPU #1 only, set it to 1 (=2^(1-1)), CPU #4 only is 8 (=2^(4-1)), so CPU's 1 and 4 is 9 (=2^(1-1) + 2^(4-1)) then, etc) and
  • low_latency_throttle (default 1, will divide an emulated frame into more parts to reduce input latency)
  • Change scaling of the window content if DirectX disabled (incl. 64bit compile) to fit the full window, incl. bilinear upsampling of the DMD/Segments (latter using BasicBitmap by skywind)
  • Fix window size issues if an additional mini-DMD is in use
  • Store DMD dumps in a DmdDump subfolder (but only if it already exists)
  • *** ROM SUPPORT *** Thanks to pinball-broker, Juan, Timmo, Chad Hendrickson, Inkochnito, zaccaria-pinball.com, ipdb.org
  • Add sound rom dump to U-Boat 65
  • New:
  • JocMatic: Rider's Surf (running on Playmatic hardware)
  • Kinda new:
  • Hook 5.00 (unofficial MOD)
  • Star Wars 20th Anniversary 1.06 & 1.07
  • Tommy 5.00 (unofficial MOD)
  • Clones:
  • ABC Monday Night Football 2.9 50cts (B5 ROM from IPDB has a wrong checksum)
  • Back to the Future 2.8
  • Dragonfist Bootleg 2 (matches drop target scoring with the instruction card/manual)
  • Laser Cue L-3 (Neverending Bell Fix)
  • Lost in Space 1.01 French
  • Stargate rev.5
  • Star God (alternate version)
  • X-Files 3.03 French
  • *** Visual PinMAME ***
  • - To enable the new modulated/multi-level flasher support (see whatsnew.txt), set SolMask to 2
  • - New, generalized external DMD handling via a separate dmddevice.dll instead of the define hell
  • This also allows to drive any kind of virtual or real DMD via this new interface (see ext\dmddevice\dmddevice.h)
  • For now, Visual PinMAME ships with four different dll packages for PinDMD1/2/3 and Pin2DMD, so pick the one that you need
  • NOTE: In case you experience problems on Windows 7 ("No DMD device driver found"), try installing: http://go.microsoft.com/fwlink/p/?linkid=217865 (Microsoft Security Advisory: Insecure library loading could allow remote code execution)
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