Visual PinMAME

VP8 VP9 VPX Support File Visual PinMAME v3.5 FINAL (Standalone DLL)

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v3.5 FINAL has been released.

What's New in Version 3.5 Final​

  • GENERAL:
  • Saving NVRAM for Juegos Populares
  • More gracefully handle parsing errors in invalid altsound CSV files to avoid crashes
  • Updated LISY support to 5.28-76 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'Home' Pinballs)
  • Updated to zlib 1.2.13
  • VS2022 build support
  • CORE/CPU:
  • Better handle flickering lamps on Sega/Stern Whitestar machines
  • Fixed sound command parsing for more (all?) Sega/Stern Whitestar machines, so altsound mode 1 should work much better now for these, incl. global volume control parsing
  • Added global volume control parsing for altsound mode 1 on the older WPCs (i.e. non-DCS)
  • Fixed sound commander issues (missing 2nd part of command) for the WPC89 sound board
  • New WPC95 machine type: Phantom Haus with a special 128x64 DMD! (see https://www.flipprojets.fr/PhantomHaus_EN.php)
  • Finally some progress on Zaccaria's 11178 analog sound
  • Fixed quick clock/samplerate changes for (at least) all games using the Votrax/SC01 chip and some few HC55516 CVSD based games
  • Retweaked new Votrax/SC01 emulation core to improve Taito and especially GTS80 games
  • Fixed background sound on blkholea, eclipse (and probably more...)
  • Added Ekky sound module support for clones of LTD's Force, Space Poker, and Black Hole (which is kinda similar in spirit to the non-emulated original sound chip)
  • Some sound improvements for LTD
  • Fixed Special Forces Solenoid issues (Bally MPU-6803 in general)
  • ROM SUPPORT:
  • Thanks to inkochnito, Guru, Victor Fernandez (City Game), Flipprojets.fr (François & Thierry Davroux), KoP, Quench, electronicavys.es, Bill Ung, Matt's Basement Arcade, Silvio Finotti, ipdb.org
  • NEW:
  • Stern: S.A.M. IV Board Tester
  • Williams: Phantom Haus 0.4 (Prototype)
  • CORRECT DUMPS:
  • Attack From Mars: Changed 1.1 to also use the older sound ROM 1.0
  • No Fear: Changed 1.0 & 1.01 to also use the older sound ROM 1.0/SL-1
  • Renamed 1.0 set (as it is actually 1.0F)
  • Super Mario Bros.: Major game / sound ROM cleanup across all revisions
  • Tales of the Arabian Nights: Changed 1.2 & 1.3 to also use the older sound ROM 1.0
  • CLONES:
  • Airborne 1.5
  • Aqualand (alternate set)
  • Black Hole (LTD, with Ekky sound module)
  • 301/Bullseye (MOD rev. 12 & Normal pinball scoring MOD rev. 13)
  • Congo 2.0 with WPC-S S1.0-kit
  • Cosmic Princess (MOD rev. 19)
  • Force (with Ekky sound module)
  • Halley Comet (alternate set 2)
  • Judge Dredd L-1AT & L-1D (Deadworld HW-MODs)
  • Kiss (7-digit conversion rev. 30 & /10 Scoring Free Play + Sound Fix)
  • MAC's Galaxy (blue version)
  • Magic (MOD rev. 19)
  • Maverick, The Movie 2.00
  • Red and Ted's Road Show PA-2 (Prototype)
  • Space Poker (with Ekky sound module)
  • Star Wars Trilogy Special Edition 3.00
  • Stingray (MOD rev. 14)
  • Terminator 2 L-8.3 (MOD)
  • The Games rev.1 & rev. 2 (MOD)
  • Trident (MOD 2 rev. 19)
  • World Cup Soccer LX-1
  • Wipe Out rev. 2 (alternate set)
  • REMOVED CLONES:
  • Congo 1.1 with DCS-Sound 1.0 - Game ROM 1.1 did not support the WPC-S playfield conversion kit yet (thus it was added to Game ROM 2.0 instead)
  • Red and Ted's Road Show LX-2 with Prototype Sound P-3 - no longer needed because there is a prototype game ROM now to add the prototype sound to
  • Safe Cracker 1.8 No Percentaging with Sound S1.0
  • Safe Cracker 1.8 with Sound S1.0 - as it does not make much sense to explicitly support the 1.8/S1.0 combination anymore
  • VISUAL PINMAME:
  • Do not use UPX to compress the dll anymore (for now), as it leads to problems on Windows 7 setups
  • The double size DMD setting was replaced by a more general scaling factor (for legacy reasons the value '1' also means 2x though, so use '0' to disable the scale)
  • Add 'ROMName' to COM-API to get the internal game name if an alias is used
  • update BASS library to 2.4.17
  • readd Windows XP support
A few roms were upgraded with this version, and will be uploaded shortly.
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  • E @ ejrcooney:
    B2S server.exe Version 2.5.0.320 How can you make the B2SDMD stay on Visible. Make it the default instead of hidden. Did new install of 10.8 final have many tables I would have to open to change to visible instead of hidden. Any help would be much appreciated.
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  • xenonph @ xenonph:
    @ejrcooney Try right clicking on backglass with mouse pointer, and you should see B2S DMD Visibility setting at top of window.
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  • E @ ejrcooney:
    Want to make visible the default. Right now it is set on hidden.
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  • xenonph @ xenonph:
    I sent you message with pic showing where to make visible adjustment.
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  • HZR @ HZR:
    It’s nice to go all see a place I can play actual machines!!!!
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      HZR @ HZR: It’s nice to go all see a place I can play actual machines!!!!
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