Xenon (Bally, 1980) Out of Breath Edition (FizX 3.0)

Bally SS Recreation BAM FizX FP Xenon (Bally, 1980) Out of Breath Edition (FizX 3.0) v1.02g Fizx 3.0

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-fixed the Playfield DMD text layout overlapping for Xenon, Multiball, Out of lifeforce events
-increased fast coil flipper mass from 0.35 to 0.40
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Changed table name to Out of Breath Edition

FizX 3.0; new 4k textures for playfield, surfaces, translite, lights and cabinet; new lighting effects; new playfield design edits; new lifeforce playfield DMD, new loading screen and more!

-updated FizX to 3.0
-reduced bumper impulse from 60 to 35
-changed Flipper to 74/0.4
-changed Livecatch to 10
-rebuilt left lane, made it wider as on real table and changed rubbers and posts under left bumper and also left cabin and targets
-reduced diverter omega to 30 from 35
-reduced kicker vukImpulse to 1000.0 from 1400.0
-fixed surfaces and screws
-moved FizXBallHitSpeed = xBAM.ball.Speed from Sub Generic_Hit(FizX, hitSpeed, material) to Sub FizXBallBounce()
-increased kicker FP editor strength to the middle notch
-changed rubber from extra hard to hard for RubberPosts 37 & 58 (the pegs beside the right ramp and left lane
-changed playfield lights texture
-changed XENON playfield light decals
-new higher resolution textures and rebuilt backglass image
-Added script to increase plastics brightness
-Added drain flasher for ambiance
-Added flashers to bumpers when hit
-New shadowmaps and lighting effects
-changed bumper impulseRandomness from 0 to 5
-changed bumper vectorRandomness from 2 to 5
-rebuilt right ramp
-rebuilt surfaces around ramp and bumpers
-Gimli added the mini-playfield and DMD to the playfield
-Added Backglass bulbs and script for Game Over, Tilt, Shoot Again and Match
-Lowered ball rolling volume to 0.3
-added AllPlasOn() for table launch
-changed PlayField_Friction from 0.025 to 0.015 as suggested by JLOU and AnonTet
-changed Table_Slope from 5 to 6 as suggested by JLOU and AnonTet
-changed surface texture brightness and light halos as suggested by GeorgeH
-changed xBAM.Lights.SetMainLightProperties ambient light from 0.075 to 0.1 as suggested by GeorgeH
-reverted flipper swing from 53 and -53 to 48 and -48 as suggested by JLOU and AnonTet
-changed flipper coil to FastCoil_1 from MediumCoil_1 as suggested by AnonTet
-reduced flipper bounce to 0.75 and 0.28 as suggested by AnonTet, JLOU and GeorgeH
-re-added HUDDMD to translite
-added FizX drop target coding and walls as provided by AnonTet
-fixed XenonSpinner not always spinning
-added lit plastic surface textures
-reduced nudge impulse= from 220 to 120
-changed left flipper swing from 52 to 48 and start angle from 121 to 120 as suggested by JLou
-changed right flipper swing from 52 to 48 and start angle from 239 to 240 as suggested by JLou
-modified all FizX rubbers as suggested by JLou
-changed bumper vectorRandomness from 2 to 5 as suggested by JLou
-increased bumper strength in FP editor from 3 to 5 as suggested by JLou
' hardened some rubbers around the slings, except top rubbers as suggested by GeorgeH
' reduced omega from 35 to 30 on the FizX slingshot diverters
' reduced Table slope from 5.0 to 4.9 as suggested by GeorgeH
' changed start angle of both flippers by 1 as suggested by GeorgeH
' recreated right ramp
' increased FizX omega tip value from 27 to 30
' added the two missing guides under the flippers
' moved left flipper x axis from 147.5833 to 145
' moved right flipper x axis from 321.125 to 323.5
' moved left and right flipper y axis from 899 to 896
' moved the flipper lane guides to prevent ball bounce
' increased livecatchdifficulty to 5 as suggested by JLou
' decreased RampUpLinearity from 4 to 2 as suggested by AnonTet
' fixed the scripting for the top left and right rubbers not generating the Xenon hit sound and score when hit, adding the FizX rubberbands had prevented the hit generation
' changed left kicker angle as this would usually hit the right flipper or go in the flipper lane when this should in fact hit the right slingshot
' rebuilt rubbers below left bumper
' changed plastic post rubber at left orbit entry to tiny rubber metal peg and moved it to proper location
' added a metal rubber peg on the left to the right ramp entry - was missing from real table
' increased rubber softness to 2 for all rubbers facing bumpers
' increased left orbit lane spinner spin rate - reduced spinDampLoose from 0.30 to 0.15
' added raycast shadows which are ON by default, to disable the feature, check the main table page description for details
' AnonTet added the Wecoc spinner toy, trigger, timer and code
' fixed credit amount display on backglass not going to zero from 1
' created shadowmaps and imported TGA file as suggested by GeorgeH
lowered FP_BallRoll_Max_Volume to 0.1 from 0.6 as GeorgeH suggested
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