Changed table name to Out of Breath Edition
FizX 3.0; new 4k textures for playfield, surfaces, translite, lights and cabinet; new lighting effects; new playfield design edits; new lifeforce playfield DMD, new loading screen and more!
-updated FizX to 3.0
-reduced bumper impulse from 60 to 35
-changed Flipper to 74/0.4
-changed Livecatch to 10
-rebuilt left lane, made it wider as on real table and changed rubbers and posts under left bumper and also left cabin and targets
-reduced diverter omega to 30 from 35
-reduced kicker vukImpulse to 1000.0 from 1400.0
-fixed surfaces and screws
-moved FizXBallHitSpeed = xBAM.ball.Speed from Sub Generic_Hit(FizX, hitSpeed, material) to Sub FizXBallBounce()
-increased kicker FP editor strength to the middle notch
-changed rubber from extra hard to hard for RubberPosts 37 & 58 (the pegs beside the right ramp and left lane
-changed playfield lights texture
-changed XENON playfield light decals
-new higher resolution textures and rebuilt backglass image
-Added script to increase plastics brightness
-Added drain flasher for ambiance
-Added flashers to bumpers when hit
-New shadowmaps and lighting effects
-changed bumper impulseRandomness from 0 to 5
-changed bumper vectorRandomness from 2 to 5
-rebuilt right ramp
-rebuilt surfaces around ramp and bumpers
-Gimli added the mini-playfield and DMD to the playfield
-Added Backglass bulbs and script for Game Over, Tilt, Shoot Again and Match
-Lowered ball rolling volume to 0.3
-added AllPlasOn() for table launch
-changed PlayField_Friction from 0.025 to 0.015 as suggested by JLOU and AnonTet
-changed Table_Slope from 5 to 6 as suggested by JLOU and AnonTet
-changed surface texture brightness and light halos as suggested by GeorgeH
-changed xBAM.Lights.SetMainLightProperties ambient light from 0.075 to 0.1 as suggested by GeorgeH
-reverted flipper swing from 53 and -53 to 48 and -48 as suggested by JLOU and AnonTet
-changed flipper coil to FastCoil_1 from MediumCoil_1 as suggested by AnonTet
-reduced flipper bounce to 0.75 and 0.28 as suggested by AnonTet, JLOU and GeorgeH
-re-added HUDDMD to translite
-added FizX drop target coding and walls as provided by AnonTet
-fixed XenonSpinner not always spinning
-added lit plastic surface textures
-reduced nudge impulse= from 220 to 120