Ace High (Gottlieb, 1957)

Gottlieb EM Recreation BAM FizX FP Ace High (Gottlieb, 1957) V1.02

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Popotte

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Popotte submitted a new resource:

Ace High (Gottlieb - 1957) - Amusement Pinballs as American as Baseball and Hot Dogs!

Ace High (Gottlieb, 1957) FizX 3.2 V1.00
IPDB No. 7
A really big than k to Carlos Guizzo and his friend Luiz Culik, owner of the Pinball Museum in São Paulo, Brazil, for the pics. Without them, I wouldn't have been able to do anything
You must use BAM 365 or higher
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger...

Read more about this resource...
 
Once again: A really big thank to Carlos Guizzo and his friend Luiz Culik, owner of the Pinball Museum in São Paulo, Brazil, for the pics. Without them, I wouldn't have been able to do anything.
And for all other guys who send me pics in order to recreate tables!
 
Last edited:
Bonjour
Je ne comprend pas pourquoi mais il y a des lags sans cesse sur la bille
merci
 
Bonjour
Je ne comprend pas pourquoi mais il y a des lags sans cesse sur la bille
merci

I am not sure this is the cause of your problem, but FizX is designed to use a special ball that is in a zip file. It is not included in the download so I attached it. Just save it to the same folder as the table and make sure it has the same name as the table. Don't unzip it.
 

Attachments

  • AceHigh_FizX3_2_V100.zip
    182.4 KB · Views: 2
Bonsoir
J. ai du m absenter d ou ma réponse tardive
Merci de votre solution mais pour moi cela na rien changé
Pas grave merci quand même
 
Bonjour
Je ne comprend pas pourquoi mais il y a des lags sans cesse sur la bille
merci

If your PC is older, it may not be fast enough for newer tables with FizX physics (which Popotte has added to his new table uploads, and others have it as well), as that does use more of your CPU compared to FP tables from years ago.
 
Les autres tables ne présentent pas de
souci même les plus gourmandes en ressource telle que les tables de Terry Red qui tournent parfaitement
Pas grave, il y a de quoi faire avec ces autres tables
Merci beaucoup
 
On my other PC, I have an old I3 and a NVidia 1060 with a HD screen, and I play without lags. And I have no complaints from other users.
Try a @TerryRed table (more heavy than mine) and just tell me (us) what it's happen.
And, for the moment, you have just 3 tables with FizX3.2 (Moulin Rouge, Rack a Ball and Ace High).
 
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Sur les 3 tables seules moulin rouge fonctionne sans souci
Les 2 autres "lags" On dirait que les tables avec les billes qui apparaissent en "ratelier" en bas de l'écran me posent problème
Aucun souci avec les tables de Terry Red toutes fonctionnent
 
Sur les 3 tables seules moulin rouge fonctionne sans souci
Les 2 autres "lags" On dirait que les tables avec les billes qui apparaissent en "ratelier" en bas de l'écran me posent problème
Aucun souci avec les tables de Terry Red toutes fonctionnent

This issue is one of the reasons I don't like using the code from the AIO. I had an end user that had Pinup Popper installed and couldn't play one of the tables I posted even though I had set the PUP and DOF flags set to false. I know absolutely nothing about Pinup Popper so I could offer no support. I noticed that Popotte had the same problem on another table. He even made a change to the code and it still didn't work for the end user.
 
This issue is one of the reasons I don't like using the code from the AIO. I had an end user that had Pinup Popper installed and couldn't play one of the tables I posted even though I had set the PUP and DOF flags set to false. I know absolutely nothing about Pinup Popper so I could offer no support. I noticed that Popotte had the same problem on another table. He even made a change to the code and it still didn't work for the end user.

Pinup Popper is a separate front-end program and has nothing to do with the AIO Example Code. It just launches FP and a table.

The problems some people may have been having on those tables have nothing to do with the AIO table's code. There are many other possible factors such as DOFLinx running in the background, or them updating vpx (and DOF, and other apps) to 64 bit which screwed up FX3, DOFLinx, FP and more. Also, some people have their system setup incorrectly and Windows security causes additional problems because they are dealing with not just FP, but also Popper and their other apps running in the background.

This is why I tell everyone to run FP tables outside of a front-end with nothing else running if they are having problems. If they still have a problem... then they disable DOF and PUP SSF options on the table (if those were enabled), so they can narrow down their problem.

Setting DOF and PUP SSF to false literally makes them not exist on the table. They are not initialized, loaded, or used at all. That was the whole point of adding those "options" to begin with.

So if those options are disabled, and someone is still having a problem when launching from Popper, or directly from FP... again, it has nothing to do with the AIO Example code. That is "their" problem to deal with, as it has nothing to do with the table or FP.

If anyone used the AIO Example Code on a table, and does not want to use the DOF or PUP SSF options, or does not want to deal with any issues or can't support them... as has been said from day one, numerous times, disable them in your script, and make a note to "NOT enable them as the table does not support those features".
 
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On my tables, all is set to False, except BallRollingSound.
@jack7749
Search in the script
xBAM.Physics.GenericPreHitMinBallSpeed = 1
and change by
xBAM.Physics.GenericPreHitMinBallSpeed = 5
and tell me if the problem is solved.
 
Merci quand même pour ces précisions
 
This issue is one of the reasons I don't like using the code from the AIO. I had an end user that had Pinup Popper installed and couldn't play one of the tables I posted even though I had set the PUP and DOF flags set to false. I know absolutely nothing about Pinup Popper so I could offer no support. I noticed that Popotte had the same problem on another table. He even made a change to the code and it still didn't work for the end user.
@GeorgeH , if you don't like AIO, i understand...
But please don't supposed wrong thing!
This issue has nothing to do with AIO. Is due to what you would like since long time: Having FP rubber working with FizX!
So, please take the good information before saying something wrong.
I had the solution to fully avoid that, but not ready to release with new BAM.

Greetings,
 
Rien ne change avec xBAM.Physics.GenericPreHitMinBallSpeed = 5
Tant pis
 
A l'occasion je regarderai.. envoie moi ta table
 
Voici la table merci
 

Attachments

  • AceHigh_FizX3_2_V100.rar
    22.1 MB · Views: 3
There are some issue on build conception of the 5 ball drain container which can double the physics time....

But what' your config? On a Ryzen 5 3400G with internal Vega graphics card, which is actually a poor config, and not design to play game, i have more than 200 fps!
 
Nvidia geforce gtx 1070 16go
auucun souci avec les autres tables
 
Processeur Intel(R) Core(TM) i7-8750H à 2,20 GHz 2,21 GHz
 
your CPU is simply to weak for FizX with 5 moving balls.
Even with old method and xBAM.Physics.AllObjectsHasGenericPreHit set to false, performance is same with the 5 moving ball on PF.

I solved issue for 5 ball drain container wich reduce CPU time on my 3400G from more than 300ms to around 100/13ms before launching a party
 
Merci
Comme je ne change pas de processeur je vais éviter de charger des tables FizX3.2 ou du moins les essayer et voir
 
FizX 3.2 or 3.0 it's same. As i said, i tested it like FizX 3.0, i have the same performance in game when playing with 5 balls
 
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