- Joined
- Mar 18, 2010
- Messages
- 527
- Reaction score
- 214
- Points
- 49
- Favorite Pinball Machine
- Centaur
Okay---first, thanks to Patch, sleepy and faralos for their responses to my Processing Screenshots thread; now the reason for it all. Black Knight 2000 is a popular table that gets mentioned pretty often, and I finally decided to check it out. Lord Hiryu's 4-3 is the VP9 currently supported by PINemHi Leaderboard, but it's so fast that I would flip and hear the bonus tallying---where did the ball go, and where did it come out on its way to the drain? (I have no recollection of playing this one back 'in the day' and therefore have zero knowledge of the board)
So I looked for a slower version to 'learn' on and picked this VP8 which, as it turns out, is no snail in its own right; flippers and slings are strong, but the ball does 'float' more if it hasn't been whacked, giving me a chance to absorb what isn't easily discernable from the Editor image. So, to the problem:
http://www.pinballnirvana.com/forums/attachment.php?attachmentid=5852&d=1368545476
The first ball shot into the lock area comes to rest against, and surrounded on three sides by, the Top Playfield Wall; it also rests on (or just below?) Trigger 36. The second ball shot to the lock, however, fails to come to rest against the first ball and instead falls off to the left and disappears, presumably under the top surface(?) of the Wall. The third ball to the lock does likewise; after contacting the first ball, it falls off to the left and joins the second ball, leaving only one ball in the lock with no other balls available (unless you want to hit "B" and "Y").
I've read of similar problems for which the remedy seemed to be the addition of a wall, but I fail to see where an additional wall could go or why the existing wall is ineffective. Could this be some weird collidability issue related to ball-through-flipper, etc.? I'm aware that the progression to VP9 has probably circumvented this , but it's oh-so-intriguing. For players who insist on proceeding, the "T" key no longer tilts, although it does still slam, and you can bounce one ball at a time up to the ramp that delivers the ball to the right inlane. But, it's "just not the same".
Cheers
So I looked for a slower version to 'learn' on and picked this VP8 which, as it turns out, is no snail in its own right; flippers and slings are strong, but the ball does 'float' more if it hasn't been whacked, giving me a chance to absorb what isn't easily discernable from the Editor image. So, to the problem:
http://www.pinballnirvana.com/forums/attachment.php?attachmentid=5852&d=1368545476
The first ball shot into the lock area comes to rest against, and surrounded on three sides by, the Top Playfield Wall; it also rests on (or just below?) Trigger 36. The second ball shot to the lock, however, fails to come to rest against the first ball and instead falls off to the left and disappears, presumably under the top surface(?) of the Wall. The third ball to the lock does likewise; after contacting the first ball, it falls off to the left and joins the second ball, leaving only one ball in the lock with no other balls available (unless you want to hit "B" and "Y").
I've read of similar problems for which the remedy seemed to be the addition of a wall, but I fail to see where an additional wall could go or why the existing wall is ineffective. Could this be some weird collidability issue related to ball-through-flipper, etc.? I'm aware that the progression to VP9 has probably circumvented this , but it's oh-so-intriguing. For players who insist on proceeding, the "T" key no longer tilts, although it does still slam, and you can bounce one ball at a time up to the ramp that delivers the ball to the right inlane. But, it's "just not the same".
Cheers