Back to the Future (Original) Ultimate Pro (FizX WIP)

SS Original Table FizX BAM FP Back to the Future (Original) Ultimate Pro (FizX WIP) BTTF Ultimate Pro 1.03C

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Solid State Machines
Future Pinball
This table never played better. Nicely done.

Do I see a bumper cap Easter egg? ;)

I still had trouble with the ramps. Not surprising since FP ramps SUCK but they now seem to not return the ball so often (not as much as I remember anyway, been a while).

For personal taste, I prefer to put the flippers sliders on the middle (GUI) and adjust the flipper strength so I changed from .75 to .80. Note for anyone reading this, especially if you play at 60Hz, this might make the ball way to fast for decent reaction times. This helped ME with the ramps.

Now my only criticism was a thing that is always very obvious: ball not bouncing properly or at all. Particularly annoying when it leads to drain via outlanes. Please correct the rubberbands. Their corners are sharp so those corners to be connected/aligned to the rubberposts almost perfectly. Zoom AIO table on a slingshot to see it.

This could also be an oversight on the rubberband name (GUI) or the rubberband setting on the script (well, it happens to me a lot at least :D ) but I did not check this on BTTF.

Overall, it's still the best version of the table yet and I recommend the download. Thanks
 
I had to move the ramps and lower them the right side was a BITCH.. it took more tweaking than anything else.
like MANY HOURS adjusting flippers angles and making the orbit on the right was a bitch, I had to finally cheat with those flipper guide lines. I also didnt want to be able tyo make every ramp every time, I want it fun to play but not impossible to mess up, like pinball, you dont always make every ramp. Yhank you for the nice comments, means a lot because I spent a lot of time on this, its a great table. I almost didnt post it, but alteast someone may take it a step further (like adding Pinevent HINT HIINT)
I couldnt have gotten anywhere without ALL OF THOSE INVOLVED.
In all my testing I never has a ball stall out on a ramp. I wonder what settings are different from you and i.
default bam maybe.
Ill send the fpram and the config.
 
Ill check it out after I finish the other 2 tables I hadnt released yet... grin
 
This table never played better. Nicely done.

Do I see a bumper cap Easter egg? ;)

I still had trouble with the ramps. Not surprising since FP ramps SUCK but they now seem to not return the ball so often (not as much as I remember anyway, been a while).

For personal taste, I prefer to put the flippers sliders on the middle (GUI) and adjust the flipper strength so I changed from .75 to .80. Note for anyone reading this, especially if you play at 60Hz, this might make the ball way to fast for decent reaction times. This helped ME with the ramps.

Now my only criticism was a thing that is always very obvious: ball not bouncing properly or at all. Particularly annoying when it leads to drain via outlanes. Please correct the rubberbands. Their corners are sharp so those corners to be connected/aligned to the rubberposts almost perfectly. Zoom AIO table on a slingshot to see it.

This could also be an oversight on the rubberband name (GUI) or the rubberband setting on the script (well, it happens to me a lot at least :D ) but I did not check this on BTTF.

Overall, it's still the best version of the table yet and I recommend the download. Thanks
Also, a couple tables hit metal ramp corners or certain rubber posts and it sends the ball flying, I wasnt certain how to fix it eccept lowering the material(s) in the materials part of fizx. I get it people like bouncy balls, lol
however my personal taste is heavier, i play a pinball machine at one of my patients house all the time and I notice a lot of vpin the ball is light and bouncy. Just my opinion. I think it plays better and is more enjoyable, as I did in elmstreet.
But I APPRICIATE THE CRITICISM, maybe Ill make a profile 1 and 2 option so you can select light or heavy balls. lol
ACDC, Ive got big balls lol
 
I tried on latest BAM 365.
I love this table, but as so many from Slamt1lt it's a PITA to work on so I don't.
You're brave and I appreciate that because it's one more Slamt1lt table I can play (seriouly, it is so hard to play tables without FizX now...)
 
Last edited:
try the fizx2 version
I tried on latest BAM 365.
I love this table, but as so many from Slamt1lt it's a PITA to work on so I don't.
You're brave and I appreciate that because it's one more Slamt1lt table I can play (seriouly, it is so hard to play tables with FizX now...)
Understatement. HUGE pain in the ass.lol
 
Tiny correction to my previous post. Where it was "with FizX" should be "without FizX" (it now corrected)
I meant whenever I play a table *without* FizX it feels weird so it is hard. I can still enjoy them because fun is fun, but it takes a while to the brain to adjust and in the mean time I lose interest :)

Back on topic, thanks, again, for BTTF FizX
 
Tiny correction to my previous post. Where it was "with FizX" should be "without FizX" (it now corrected)
I meant whenever I play a table *without* FizX it feels weird so it is hard. I can still enjoy them because fun is fun, but it takes a while to the brain to adjust and in the mean time I lose interest :)

Back on topic, thanks, again, for BTTF FizX
its aweful, it way way way different. kinda wonder why i played them. i think its the challenge to get the whole thing to come together. slams tables im finding the orbits and ramps to be a nightmare and very time consuming. usually lowering and setting a supper wide swing angle or extreme playfield friction or gravity or damping to make the ball heavier to hit the loops then the ball doesn't make the ramps, then you have to fine a sweet spot which takes forever, so the gameplay may not be as realistic, but I have to sacrifice that for playability.
Have a update comming, I didnt realize how far off my fiz models were until I zoomed way in.
Is there a way to save the editors colors when you change them, it always changes all mine to 1 color. i hate grey on white.
 
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I think I will like it after I get the flipper bounce set where I want it.

This is not actually the Data East 1990 version of the table. This is Slam's original table of his own design. If you look at the posting on the IPDB, you will see differences. Slam posted the Data East of the table on his site at one time also, so it is a little confusing.
 
@hellrzr2k1
The link for 104b is dead (to me at least). Something went wrong with the update
 
After launching ball I get error line 2660 - xbam.ball.angularspeed? - any ideals looks amazing.
Sub DrawFrameTick()
AdjustBallVelocity()
End Sub
 
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I think I will like it after I get the flipper bounce set where I want it.

This is not actually the Data East 1990 version of the table. This is Slam's original table of his own design. If you look at the posting on the IPDB, you will see differences. Slam posted the Data East of the table on his site at one time also, so it is a little confusing.
share, im working on update now
hellrzr2k1 submitted a new resource:

Back To The Future Ultimate Pro 1.03 FIZX 3 - FizX 3 Update To Slamt1lts Ultimate Pro
I'll update in hour or so. I'm at work.. damnit
 
I think I will like it after I get the flipper bounce set where I want it.

This is not actually the Data East 1990 version of the table. This is Slam's original table of his own design. If you look at the posting on the IPDB, you will see differences. Slam posted the Data East of the table on his site at one time also, so it is a little confusing.
share, im working on update now
hellrzr2k1 submitted a new resource:

Back To The Future Ultimate Pro 1.03 FIZX 3 - FizX 3 Update To Slamt1lts Ultimate Pro
I'll update in hoir or so. I'm at work.. damnit
 
share, im working on update now

JLou says these values are the best to start with:

Flipper at 74/0.4
Rolling effect at 0.9
Livecatch at 10.

I haven't tried the bounce options on FizX 3.0. JLou doesn't have falloff anymore. The values I used in the past are:

Code:
' Suggested values from low bounce on the left to high bounce on the right
'                   Group:     1        2      3       4       5       6       7        8      9
' BouncingFallOffThreshold    1625    1500    1375    1250    1125    1000    875    750    625
' FlipperBouncingCoeff        0.66    0.70   0.74    0.78    0.81    0.85    0.89    0.93    0.96

I used to like group 2 settings but JLou has high and low-speed coeff so you might try values a little higher and lower than FlipperBouncingCoeff.
 
@hellrzr2k1
The link for 104b is dead (to me at least). Something went wrong with the update
I tried it, it worked and unzipped fine. here you go , fizx diverter covers fixed.
 

Attachments

  • BTTF ULTIMATE Pro FizX-3_ 1.03_B2.zip
    155.1 MB · Views: 16
Oops same thing..
Yours actually has a couple tiny changes.
I changed 104b to 103b
 
While playing on cab noticed dmd not centered,more to the left ,also on screenshot,is that something the user can adjust? Huge difference with new Fizx, Cheers.
 

Attachments

  • Future Pinball - © 2008 BSP Software Design Solutions 6_17_2023 6_01_52 PM.png
    Future Pinball - © 2008 BSP Software Design Solutions 6_17_2023 6_01_52 PM.png
    3.6 MB · Views: 12
While playing on cab noticed dmd not centered,more to the left ,also on screenshot,is that something the user can adjust? Huge difference with new Fizx, Cheers.
ill check it out
 
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