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So, after what's happening at shivaflippers 3.1 and not to derail that thread let's see if we can demystify this once and for all:
The bit of code i'm referring to is this in the physics XML (THIS IS AN EXAMPLE. DON'T TAKE THIS VALUES AS IF THEY WERE SET IN STONE)
As far as I can tell (and please correct me later if i' saying something stupid) the part in bold is for OMEGA (flipper strength going up) and the rest is for RELEASE OMEGA.
How to read this:
{0.0,0.0} <- rest position
{10.0,2.0} <- at 10ms going up it'll apply 2% of the defined omega
{21.1,17.3} <- at 21ms it'll apply 17.3% of the omega
...
and so on and so forth.
Release omega follows the same pattern.
JLou5641mentioned that he uses releaseomega teh same as omega
I'm not sure how many steps one can have. As per instructions of JLou5641 in that thread I'll try to make it more readable:
Paste the the example above in your XML inside the script and then:
The bit of code i'm referring to is this in the physics XML (THIS IS AN EXAMPLE. DON'T TAKE THIS VALUES AS IF THEY WERE SET IN STONE)
rotationSpeedChart=""{0.0,0.0},{10.0,2.0},{21.1,17.3},{30.0,50.0},{32.0,100.0}[0.0,0.0],[100.0,20.0],[101.0,100.0] (snip)
As far as I can tell (and please correct me later if i' saying something stupid) the part in bold is for OMEGA (flipper strength going up) and the rest is for RELEASE OMEGA.
How to read this:
{0.0,0.0} <- rest position
{10.0,2.0} <- at 10ms going up it'll apply 2% of the defined omega
{21.1,17.3} <- at 21ms it'll apply 17.3% of the omega
...
and so on and so forth.
Release omega follows the same pattern.
JLou5641mentioned that he uses releaseomega teh same as omega
I'm not sure how many steps one can have. As per instructions of JLou5641 in that thread I'll try to make it more readable:
Paste the the example above in your XML inside the script and then:
- go to BAM menu in game;
- Dev option
- Tweak Physics
- Flipper Tweaks
- here you have the Rotation chart and the release chart. To add a point, tap "insert" on you keyboard, and to delete a point, just tap "del" (after selecting the ringht "idx" point) on your KB.
- To save your setup, go to "previous menu" and press Ctrl-C to save the physics into clipboard. It will generate a xml file with the name of the table. Open it, and copy/past the charts in the script.[/quote]