WIP Original Table FP Billiard Queen (original)

Future Pinball
Yes I've done all that. I think I simply got the position of the diverters off. I'll tweak and see. I'll have to do a bunch of other slings on this table anyway.

Yes, the diverters need to be behind the rubbers a bit, and their size is important. Also the adjustments of the sling center point and the next two points can be important as well for the angle of the rubbers, and where the leaf switches are, etc.

(MOTU CE examples)

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ok so I just about have those slingshots dialled in. Its coming along!
 
Playing nicely now. I'm down to a few little tidy ups in the coding and some minor cosmetics. THank you for everybody who has had input on this thread. It's wonderful to find so much community support for a project.
 
OK, this table is 99% done. I am wanting to run a bit more testing, and conduct any remaining tweaks before release (I'm not 100% sold on the left ramp performance yet), and I'm giving in for tonight, so it will have to wait. THe fizx was worth it, the ball control is much more appropriate now.
 
So I will be coding in that quick multi, but also tying the loop shots and the captive ball together into a sequence where you drop the centre target, then the first of the six loops you complete the light set on determines which of six players -Evelyn, Lenore, Dorothy, Hellen, Dianna or Rose is then lit (on the illiar targets of billiard - each has a different girl depicted.) Their target is then raised if it iwas dropped, and you activate them as contender by dropping the target. You then sink the captive ball to have them proclaimed queen of the tournament. If you have a player set up when sinking the captive ball, the pocket value is paid as double. The girls lights (seperate to the ILLIAR lights) and centre target then reset for your next attempt. This mode ties the loops into the theme and ruleset in a more concrete way than before.
 
a lot of progress tonight. The quick multi is in. The normal multi is expanded to three balls to compensate as it is quite hard to achieve, a bunch of tiny tweaks (eg trimmed a mm or so from the top of the left slingshot to make the canon targets in the left of the playfield more shootable. after a lot of tinkering with the left and right ramps, I have added two "slappers" which are just diverters at the top of the ramps operated with the flippers, which will give the ball a slap so you can reach the top of the table more readily. They work pretty well. I played with flipper trickery in testing, and fizx is really making them play! its great. I've never experienced such realistic flipper tricks in FP before Fizx, Terry and co have worked wonders giving us that. But thats me for the night. Time for an hour of playing other tables before sleeping.
 
this will be included
 

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I think I am done. The six girls are coded in as candidates for billiard queen, but I don't trust my tired code, so will continue testing for now. I have squished an embarrassing amount of bugs now. Playing great and a lot of fun, I think I have managed to capture the frustration of a real pinball - you have been warned lol. Current screenshot attached. I will get it up once I have been able to complete all modes without further errors in a game. I am hopeful you are going to all love it.
 

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Are you looking for some beta testers before you release it?

EDIT: Nevermind, I see that you have released it already. :) I will give it a try.
 
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