BUCKLE UP!

Shockman

appropriate at this time
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Clear the maze of dots by running over them. Pac-Man?, no. It's Head On which came a full year earlier.

Based on Head On, SEGA 1979, BUCKLE UP! is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

------ CONTROL ------

Press C to start the game.
Hold the cursors to move the car in the direction of the arror on the key. You can only change lanes when you are in one of the 4 open areas.
Hold C to speed up.

F1 - This info.
F4 - Window / Full screen.
P - Pause game.
ESC - Exit game.

------ TRIVIA ------

Released during April 1979. Head On was another in a short line of arcade games made by the partnership of Sega and Gremlin. Although Gremlin eventually went out of business, Sega continued to produce arcade games. Other notable games produced by this partnership include "Deep Scan", "Astro Blaster", and "Frogger". The game Head On is reputed to be the first game in which the player must eat all of the dots in order to progress to the next level (One year before "Pac-Man", Head On was the first 'eat-the-dots'-style game). The game itself didn't do that great but it did help establish Sega as an arcade machine maker. Other games that came out didn't really allow this game to go far. "Asteroids" and "Space Invaders", to name a couple, were still the big money makers.

------ SCORING ------

Dots : 5 points. There are 140 dots per maze to clear giving you 700 points per maze.
Red diamond shapes are sometimes left behind a red car (sometimes when the dots are almost gone and it enters a lane missing dots) these are worth 25 bonus points each.
An extra car is scored at 2,000 , 4,000 , 6,000 , 8,000 , and 10,000 points.
The top 3 scores of the day are shown between games.

------ TIPS AND TRICKS ------

* When you start the game, your car will be located in the open space in the middle of the bottom of the screen in lane one. The jam car will be located in the middle left of the screen in lane one. On the higher levels, they will progress through lanes one, two, and/or three. As you progress through the levels, the number or speed of the jam cars increases. Here is the breakdown :
Level 1 : One Slow Jam Car
Level 2 : One Fast Jam Car
Level 3 : Two Slow Jam Cars
Level 4 : Two Fast Jam Cars
Level 5 : Three Slow Jam Cars
Level 6 and beyond : Three Fast Jam Cars

* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. The jam cars do not randomly change lanes. They change to the lane closest to the one you are in.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

* Since the game isn't timed, take your time planning on how you will take care of the dots. It is much easier to grab a safe lane than it is to go after a lane with dots, so your first objective should be considered to be in a safe lane than to clear the dots, stay safe and your chance to clear the dots will come.

[source MAME info]

I would suggest using Joy to Key with a simple map to the cursors and c key. GM's joystick programming is a b****.
 

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wasn't there also a game called 'buggy jump' or something similar? i thought in that one you had to run over dots and flags too but that may have been a much later game to come out...
 
I think there is a subtle difference between the dots in Head On and those in Pac-Man.
The Head-On dots are indicators for completing the lanes, more about driving than about eating, though that perception is offset by the bonus red diamonds placed by the chase car.

No matter. In spite of companies and their locations, both games came from the same house, but that is "unofficial". Gremlin was headquartered in San Diego, Ca.
Pac-Man was in development in June 1979, but that information is again "unofficial".
Like Harry Williams, based in Chicago and straddling two+ companies but living in Palm Springs, Ca., or somewhere around me.
 
wasn't there also a game called 'buggy jump' or something similar? i thought in that one you had to run over dots and flags too but that may have been a much later game to come out...

I believe the one you're thinking about is called Rally-X.
 
I don't know of another. Flags yes, but dots, no. Rally x had no dots. You might be thinking of Up and Down. No dots, but flags, and buggies. All these are later than '79 though.

I think the dots serve exactly the same purpose in both games, and the maze has no relevance in either outside of eliminating the dots.

I have a rally X WIP. but I doubt I will actually finish it. At some point I am going to have to start making originals. I learn how to do that by these re-creations though. The simple AI and multi-player, etc. in a strict model.

Space Zap is another very early game that is credited with inspiration for later games (Robotron) and I would agree that is a stretch. I have a nearly complete Space Zap WIP by the way. These games are anti-epic which has it's place. Diversion, not obsession is the playing drive.

These games are hard too. Very simple to learn to play, but hard excel in. Modern games are just the opposite. The learning to play is learning to win. These are about creating a strategy to win, not hitting on THE strategy to win.
 
My bad. I thought of flags and Rally-X came to mind. I had one in the garage for a month out of a location as a kid. Rally-X had to be about 81 or so. In 83 I got my Motorcycle and this was before I was driving (legally).
 
Hey, how long were you driving for illegally?
 
I learned to drive by taking the car when I was about 9 or so. Then later my Dad had a party and everyone put their keys in a jar, one unclaimed key (not meant for that car) happened to fit. My Mom was on a cruise and we were at my Dad's (my Mom and Dad were divorced) for the week so I drove myself to school (Junior High) for the week. My brother blackmailed me by making me buy him an Atari cartridge for not telling on me. Then I became a truck driver, go figure.
 
Does your brother work in shipping?
 
No but it would fit together better if he did. He's 4 years younger than me (41).
 
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