Following some of Kristian's feecback suggestions and a number of other things I found, I think the graphics are now improved some more, actually. I've realigned the train station ramp and what not as well. Really, there's too many new changes to list, so I'll just show the latest screenshot. I think you'll be much more amazed when you realize the mine, beer mug, bart and train are all animated and very SMOOTH at that.
I've also worked around the last remaining glitch issues (the rollover lights weren't working due to the overlapping mine reel). I've used regular VP lights with a decal on those two and reset the mine frame each light cycle, which enables those lights to function despite the overlap. All lights are now functional.
Basically, the only thing missing at this point are a few unknown or hard to work in flashers and the GI lights (which don't do anything except during a tilt because of the lack of state change in VPM for "dim" states which the real machine apparently uses since Kristian tells me the lights go off or dim right before the gun fight and VPM doesn't do anything in that situation so....)
Other than a few questions about how the real train moves when resetting position (in one step or a couple of steps) and little details like that, it's pretty much finished right now (unless I think of something else )