Interesting really. I was thinking along the lines of adding a trigger to read the power behind the plunger; if not a certain amount at the right speed then the ball misses out. Perhaps the way you are trying to figure this out may be a better alternative. Let me know please if you find anything out.
Doof...
So, I was doing a little more testing on this just now. I brought the floor friction down to .05, and the balls stopped doing that weird drifting thing I had mentioned.
On my test version of the game, I have the plunger force slowly incrementing by tenths of a digit, and now I'm starting to see a lot more accuracy in being able to direct the ball towards the skill shot. Right on!
Now, noticing that even my most accurate, painstaking attempts to hit the skill shot are still being bounced away, I went back to the editor and took a closer look at the pins & walls setup around the skill shot.
Then I see it-- right around where there should be a discrete clear space on the
PF in order to let a ball in to the skill shot area, you apparently have...
some kind of wall sitting there which blocks that opening!
Clearly I'm an idiot, because this whole time, I hadn't even bothered to take a closer look!
.
Anyway... the wall in question looks sort of like a rectangle with a smaller, slimmer rectangle sitting on the top-right corner. Unfortunately when I click on it, all the various pin walls get highlighted... I guess because it's a "collection." I don't know how to isolate it individually at this point.
I also have no idea what that dang wall is for. Maybe something that pops up under certain conditions? In any case, that wall seems to be the main culprit, here.
Do you know how I can select it individually?