Philly_pa
Pinball Nudger
- Joined
- Jun 24, 2013
- Messages
- 36
- Solutions
- 1
- Reaction score
- 5
- Points
- 14
- Favorite Pinball Machine
- Cyclone
Williams 1985 Comet:
Yes, I have the manuals.
Switch Matrix Row 8, Column 2 & 3 (Aren't functioning)
From what I can tell the Switch & lamp matrix circuits all most work like a common electric series circuit. Meaning if a wire is opened (broken or loses its connection) the remaining elements behind that open will not work or get electrical power. Of course "behind" the element in this case can be either before or after the element depending on where the open is.
Therefore I am confused becaused two elements (#16 & 24) on a common Row (#8) within the switch matrix aren't working (registering during game play) yet the remaining elements on the row behind them work properly (elements 32,40,48). I have validated conductivity on all element connections on that particular row. As well as confirmed conductivity of the wires on the column side of all the elements in question.
As an additional test step, I removed the two suspected non-working elements (a stand-up target & a hole eject switch). Created a simple circuit with a 9v battery & 1 PF lamp and placed the suspected element in-between the battery & lamp. The suspected non-working elements & its attached diode worked fine as i was able to light the lamp when the correct polarity was applied.
This leaves 1 element (#8) the (High score reset switch) on the row that could possibly be the problem. I have NOT placed it into the 9v to 1 PF lamp circuit test, however I did do a conducttivity test thru the switch with the Multimeter (up= no conductivity, press down = conductivity).
What did I miss? What did I forget to check?
And YES, I am aware that element #24 (Eject hole) switch will only sense/acknowledge when a ball is in the hole. Solenoid #3 will fire & eject the ball out of the hole. This solenoid does fire upon "power-on" test as well as when the machine is in the solenoid test mode.
Yes, I have the manuals.
Switch Matrix Row 8, Column 2 & 3 (Aren't functioning)
From what I can tell the Switch & lamp matrix circuits all most work like a common electric series circuit. Meaning if a wire is opened (broken or loses its connection) the remaining elements behind that open will not work or get electrical power. Of course "behind" the element in this case can be either before or after the element depending on where the open is.
Therefore I am confused becaused two elements (#16 & 24) on a common Row (#8) within the switch matrix aren't working (registering during game play) yet the remaining elements on the row behind them work properly (elements 32,40,48). I have validated conductivity on all element connections on that particular row. As well as confirmed conductivity of the wires on the column side of all the elements in question.
As an additional test step, I removed the two suspected non-working elements (a stand-up target & a hole eject switch). Created a simple circuit with a 9v battery & 1 PF lamp and placed the suspected element in-between the battery & lamp. The suspected non-working elements & its attached diode worked fine as i was able to light the lamp when the correct polarity was applied.
This leaves 1 element (#8) the (High score reset switch) on the row that could possibly be the problem. I have NOT placed it into the 9v to 1 PF lamp circuit test, however I did do a conducttivity test thru the switch with the Multimeter (up= no conductivity, press down = conductivity).
What did I miss? What did I forget to check?
And YES, I am aware that element #24 (Eject hole) switch will only sense/acknowledge when a ball is in the hole. Solenoid #3 will fire & eject the ball out of the hole. This solenoid does fire upon "power-on" test as well as when the machine is in the solenoid test mode.
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