Crash

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@ravarcade

Hello,
I try to finish a table, but unfortunately, I have randomly a crash.
Alway in the same place, when the ball go to the upper left lane.

------------------- BAM crash-report -------------
BAM_Version: BAM v1.5-353 (29 8 2022) renderer: GeForce GTX 1060 6GB/PCIe/SSE2
version: 4.6.0 NVIDIA 451.48
BAM path: E:\Future Pinball\BAM
XML:
table: E:\Future Pinball\Tables\RackABall_V100.fpt
1: TAG: FILE=dllmain.cpp, LINE=2800, FUNC=MyIActiveScriptSite::onLeaveScript
2: TAG: FILE=dllmain.cpp, LINE=767, FUNC=Routed_SwapBuffers
SBC: 1955
NFC: 2922
Loaded modules:
Future Pinball.exe, 1.9.2008.1225 : 00400000 - 01F3F000
ntdll.dll, 6.1.7601.23915 : 77AA0000 - 77C20000
kernel32.dll, 6.1.7601.23915 : 77280000 - 77390000
KERNELBASE.dll, 6.1.7601.23915 : 75510000 - 75557000
COMCTL32.dll, 6.10.7601.18837 : 72A40000 - 72BDE000
msvcrt.dll, 7.0.7601.17744 : 76BC0000 - 76C6C000
GDI32.dll, 6.1.7601.23914 : 75560000 - 755F0000
USER32.dll, 6.1.7601.23594 : 76AC0000 - 76BC0000
ADVAPI32.dll, 6.1.7601.23915 : 770B0000 - 77151000
sechost.dll, 6.1.7600.16385 : 77390000 - 773A9000
RPCRT4.dll, 6.1.7601.23915 : 75420000 - 75510000
SspiCli.dll, 6.1.7601.23915 : 75340000 - 753A0000
CRYPTBASE.dll, 6.1.7601.23915 : 75330000 - 7533C000
LPK.dll, 6.1.7601.23930 : 77260000 - 7726A000
USP10.dll, 1.626.7601.23894 : 77600000 - 7769D000
SHLWAPI.dll, 6.1.7601.17514 : 76A10000 - 76A67000
fmod.dll, 3.7.4.0 : 10000000 - 10096000
MSACM32.dll, 6.1.7600.16385 : 74FC0000 - 74FD4000
WINMM.dll, 6.1.7601.17514 : 71DB0000 - 71DE2000
ole32.dll, 6.1.7601.23889 : 755F0000 - 7574D000
WSOCK32.dll, 6.1.7600.16385 : 70AB0000 - 70AB7000
WS2_32.dll, 6.1.7601.23451 : 76740000 - 76775000
NSI.dll, 6.1.7601.23889 : 76AA0000 - 76AA6000
Newton.dll, : 020E0000 - 02151000
libcurl.dll, 7.13.1.0 : 02160000 - 021FD000
COMDLG32.dll, 6.1.7601.17514 : 75750000 - 757CB000
SHELL32.dll, 6.1.7601.23893 : 759E0000 - 7662C000
OLEAUT32.dll, 6.1.7601.23775 : 76680000 - 76711000
DevIL.dll, 0.1.6.5 : 02200000 - 02373000
ILU.dll, 0.1.6.5 : 00020000 - 00033000
ILUT.dll, 0.1.6.5 : 00310000 - 0031D000
GLU32.dll, 6.1.7600.16385 : 74F90000 - 74FB2000
OPENGL32.dll, 6.1.7600.16385 : 74EC0000 - 74F88000
DDRAW.dll, 6.1.7600.16385 : 6F8C0000 - 6F9A7000
DCIMAN32.dll, 6.1.7601.23930 : 74EB0000 - 74EB6000
SETUPAPI.dll, 6.1.7601.17514 : 76780000 - 7691D000
CFGMGR32.dll, 6.1.7601.17621 : 76A70000 - 76A97000
DEVOBJ.dll, 6.1.7601.17621 : 769F0000 - 76A02000
dwmapi.dll, 6.1.7601.18917 : 725C0000 - 725D3000
WININET.dll, 11.0.9600.18858 : 76CA0000 - 76F4B000
api-ms-win-downlevel-user32-l1-1-0.dll, 6.2.9200.16492 : 77A70000 - 77A74000
api-ms-win-downlevel-shlwapi-l1-1-0.dll, 6.2.9200.16492 : 77160000 - 77164000
api-ms-win-downlevel-version-l1-1-0.dll, 6.2.9200.16492 : 77270000 - 77274000
version.DLL, 6.1.7600.16385 : 72C30000 - 72C39000
api-ms-win-downlevel-normaliz-l1-1-0.dll, 6.2.9200.16492 : 76670000 - 76673000
normaliz.DLL, 6.1.7600.16385 : 76F50000 - 76F53000
iertutil.dll, 11.0.9600.18858 : 773B0000 - 775E5000
api-ms-win-downlevel-advapi32-l1-1-0.dll, 6.2.9200.16492 : 753A0000 - 753A5000
USERENV.dll, 6.1.7601.17514 : 76720000 - 76737000
profapi.dll, 6.1.7600.16385 : 775F0000 - 775FB000
DINPUT8.dll, 5.3.2600.5512 : 6CE10000 - 6CE48000
IMM32.DLL, 6.1.7601.17514 : 753C0000 - 75420000
MSCTF.dll, 6.1.7601.23915 : 76920000 - 769ED000
BAM.dll, 1.5.353.0 : 6F230000 - 6F8B4000
PSAPI.DLL, 6.1.7600.16385 : 76630000 - 76635000
HID.DLL, 6.1.7600.16385 : 72D60000 - 72D69000
renderingengine.dll, : 6ED00000 - 6F228000
FreeTrack.dll, : 74E90000 - 74EAB000
icom.dll, : 74E70000 - 74E82000
MSVCP140.dll, 14.23.27820.0 : 74E00000 - 74E6F000
VCRUNTIME140.dll, 14.23.27820.0 : 74420000 - 74433000
api-ms-win-crt-runtime-l1-1-0.dll, 10.0.10586.1171 : 74DF0000 - 74DF4000
ucrtbase.DLL, 10.0.10586.1171 : 6EC10000 - 6ECF1000
api-ms-win-core-timezone-l1-1-0.dll, 10.0.10586.1171 : 74410000 - 74413000
api-ms-win-core-file-l2-1-0.dll, 10.0.10586.1171 : 74400000 - 74403000
api-ms-win-core-localization-l1-2-0.dll, 10.0.10586.1171 : 743F0000 - 743F3000
api-ms-win-core-synch-l1-2-0.dll, 10.0.10586.1171 : 72C00000 - 72C03000
api-ms-win-core-processthreads-l1-1-1.dll, 10.0.10586.1171 : 743E0000 - 743E3000
api-ms-win-core-file-l1-2-0.dll, 10.0.10586.1171 : 743D0000 - 743D3000
api-ms-win-crt-heap-l1-1-0.dll, 10.0.10586.1171 : 743C0000 - 743C3000
api-ms-win-crt-string-l1-1-0.dll, 10.0.10586.1171 : 73E80000 - 73E84000
api-ms-win-crt-stdio-l1-1-0.dll, 10.0.10586.1171 : 72D90000 - 72D94000
api-ms-win-crt-convert-l1-1-0.dll, 10.0.10586.1171 : 72D80000 - 72D84000
api-ms-win-crt-locale-l1-1-0.dll, 10.0.10586.1171 : 72D70000 - 72D73000
api-ms-win-crt-filesystem-l1-1-0.dll, 10.0.10586.1171 : 72D50000 - 72D53000
api-ms-win-crt-time-l1-1-0.dll, 10.0.10586.1171 : 72D40000 - 72D43000
api-ms-win-crt-environment-l1-1-0.dll, 10.0.10586.1171 : 72D30000 - 72D33000
api-ms-win-crt-math-l1-1-0.dll, 10.0.10586.1171 : 71470000 - 71475000
api-ms-win-crt-utility-l1-1-0.dll, 10.0.10586.1171 : 71460000 - 71463000
PinballHighScore.dll, : 6EB20000 - 6EC06000
MSVCR120.dll, 12.0.40660.0 : 72950000 - 72A3E000
MSVCP120.dll, 12.0.40660.0 : 728D0000 - 72941000
PostFX.dll, : 71450000 - 7145C000
MSVCP100.dll, 10.0.40219.325 : 71FE0000 - 72049000
MSVCR100.dll, 10.0.40219.325 : 71F20000 - 71FDF000
PuPPlugin.dll, : 71410000 - 7144E000
dxgi.dll, 6.2.9200.16492 : 72E60000 - 72EAC000
d3d11.dll, 6.2.9200.16570 : 6E9A0000 - 6EB15000
TrackIR.dll, : 71400000 - 71407000
SciLexer.DLL, 1.7.4.0 : 001D0000 - 00239000
Msimg32.DLL, 6.1.7600.16385 : 727D0000 - 727D5000
uxtheme.dll, 6.1.7600.16385 : 725E0000 - 72660000
CLBCatQ.DLL, 2001.12.8530.16385 : 771D0000 - 77253000
CRYPTSP.dll, 6.1.7601.23471 : 726D0000 - 726E7000
rsaenh.dll, 6.1.7600.16385 : 72690000 - 726CB000
RpcRtRemote.dll, 6.1.7601.17514 : 721B0000 - 721BE000
dsound.dll, 6.1.7600.16385 : 6E920000 - 6E992000
POWRPROF.dll, 6.1.7600.16385 : 637C0000 - 637E5000
MMDevApi.dll, 6.1.7601.17514 : 72EB0000 - 72EE9000
PROPSYS.dll, 7.0.7601.17514 : 71BD0000 - 71CC5000
wdmaud.drv, 6.1.7601.17514 : 713D0000 - 71400000
ksuser.dll, 6.1.7601.19091 : 713C0000 - 713C4000
AVRT.dll, 6.1.7600.16385 : 713B0000 - 713B7000
AUDIOSES.DLL, 6.1.7601.23471 : 63E30000 - 63E66000
msacm32.drv, 6.1.7600.16385 : 713A0000 - 713A8000
midimap.dll, 6.1.7600.16385 : 71090000 - 71097000
nvd3dum.dll, 27.21.14.5148 : 07870000 - 08BEF000
crypt32.dll, 6.1.7601.23769 : 757D0000 - 758F1000
MSASN1.dll, 6.1.7601.17514 : 76AB0000 - 76ABC000
cryptnet.dll, 6.1.7601.23769 : 70BB0000 - 70BCD000
WLDAP32.dll, 6.1.7601.23889 : 75990000 - 759D5000
WINTRUST.DLL, 6.1.7601.23769 : 76C70000 - 76C9F000
imagehlp.dll, 6.1.7601.18288 : 76640000 - 7666B000
ncrypt.dll, 6.1.7601.23915 : 71480000 - 714B9000
bcrypt.dll, 6.1.7601.23915 : 71520000 - 71537000
bcryptprimitives.dll, 6.1.7601.23451 : 714E0000 - 7151D000
GPAPI.dll, 6.1.7601.23452 : 70BD0000 - 70BE6000
SXS.DLL, 6.1.7601.17514 : 70990000 - 709EF000
nvoglv32.DLL, 27.21.14.5148 : 6A6D0000 - 6C49F000
WTSAPI32.dll, 6.1.7601.17514 : 72CB0000 - 72CBD000
ntmarta.dll, 6.1.7600.16385 : 72660000 - 72681000
WINSTA.dll, 6.1.7601.18540 : 74390000 - 743B9000
asycfilt.dll, 6.1.7601.23713 : 6E140000 - 6E154000
vbscript.dll, 5.8.9600.18860 : 6E0C0000 - 6E13E000
--------------------------------------------------
Error code C0000005: ACCESS VIOLATION

Address: 021037AC -> Newton.dll:000237AC
Flags: 00000000

Fault Occured At $ADDRESS:021037AC ->Newton.dll:000237AC
with 00 80 05 C4 00 00 80 3F 00 20 9D 44 00 80 B6 43 00 80 F7 44

Address: C3CD0000 -> UNKNOWN:C3CD0000
*** 0 called from $ADDRESS:C3CD0000

The table ->
 

Attachments

  • RackABall_V100.zip
    25.1 MB · Views: 4
Last edited:
It happens only when both top rollover lights are on. If the ball goes through the right rollover 1st then it passes left without crashing.

why? If you can't find the problem, I certainly can't either :D
 
It crashes on me when I went through the left topmost lane immediately after leaving the plunger. Anon is correct. You can go through the right lane first and then the left lane is OK. I looked at the script but the T1 trigger coding looks like Greek to me. Sorry.

For those of you that want to try it, you have to press the coinin, start game keys and then press Special 1 to start the game.

Maybe @Wecoc can help.
 
I found a strange occurrence. I exchanged names of the T1 trigger with another trigger on the table (twice) but the table still crashed when I went through the same lane as before (left topmost lane). This made me think the problem is not in the coding. Then I tried replacing the trigger with an opto-trigger and it still crashed.
 
It's the .SetPosition in the RaB subroutine who makes problem, but only for the left upper trigger and only if you hit it at first.
If I put the ball on the PF, it's work...
So, I change the code and if the upper left trigger is hitted first, I change a little .SetPosition and now, I hope, it's OK. (see the RaB sub).
Could you test yourself and tell me if it's OK?
Thanks in advance.
But this crash is strange. If Rav could tell us why, it would be perfect.
 

Attachments

  • RackABall_V100.zip
    22 MB · Views: 5
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