Hi George,
at first i looked into the older version (MOD2) - there was no separate setting for upper flipper. But it felt right as it was.
So in the new table i tried to use now the same value for upper flipper as the normal ones... but it feels not "strong" enough.
Only with (maybe very) higher values of 85 and 95 for Min and Max of OmegaB i can hit the middle ramp ("complete 4x ...")
For now i can't see Dr Who for a while - playing/testing the table for about 2 hours at once
Karl
I have been experimenting with it. Try setting the omegas back to what they were and replace the XML in the script with this:
'=============================== PHYSICS XML ===========================
'<?xml version="1.0" encoding="utf-8"?>
'<document>
' <physics slope="6.8" fps="296" threaded="1"></physics>
' <ball newtonDamping="0" mass="81" gravity="7100" damping="0.95"></ball>
' <flipper rotationSpeedChart="{0.0,100.0}[0.0,100.0]" newtonDamping="0.01" releaseOmega="48.0" mass="99999.0" omega="30.0" moeMethod="0"
' leftXoff="0" leftYoff="0" leftZoff="0"
' rightXoff="0" rightYoff="0" rightZoff="0"></flipper>
' <bumper impulse="90.0" impulseRandomness="0" vectorRandomness="6"></bumper>
' <autoplunger mass="20000.0" force="60000.0"></autoplunger>
' <diverter mass="10000.0" omega="33.0"></diverter>
' <gate mass="0.005" gravity="2500.0" damping="0.25"></gate>
' <kicker impulse="1000.0" vukImpulse="1400.0" impulseRandomness="2" vectorRandomness="1"></kicker>
' <plunger mass="20000.0" force="30000.0"></plunger>
' <slingshot impulse="700.0" impulseRandomness="15" vectorRandomness="3"></slingshot>
' <spindisk mass="10000.0" angularDamp="0.33" linearDamp="0.25"></spindisk>
' <spinner mass="60.0" gravity="100.0" angularDamp="0.25" angularAccel="5.25" spinDampLoose="0.55" spinBackLoose="1.70" spinDampNorm="0.75" spinBackNorm="1.80" spinDampTight="0.95" spinBackTight="1.90"></spinner>
' <emkicker mass="10000.0" omega="80.0"></emkicker>
' <varitarget mass="500.0" damping="0.9" tension="3.0" return="15.0"></varitarget>
' <magnet impulse="10.0" impulseRandomness="2"></magnet>
' <nudge impulse="120.0" impulseRandomness="25.0" warningLevel="250" leftAngle="60" upAngle="0" rightAngle="320" vectorRandomness="5" visualDistance="1" waitPeriod="300" maxBallVelocity="500.0"></nudge>
' <defaultMat softnessCoef="0.02" elasticCoef="0.1" staticFriction="0.01" kineticFriction="0.02"></defaultMat>
' <playfieldMat softnessCoef="0.03" elasticCoef="0.2" staticFriction="0.01" kineticFriction="0.01"></playfieldMat>
' <metalMat softnessCoef="0.01" elasticCoef="0.15" staticFriction="0.01" kineticFriction="0.02"></metalMat>
' <woodMat softnessCoef="0.02" elasticCoef="0.15" staticFriction="0.02" kineticFriction="0.02"></woodMat>
' <plasticMat softnessCoef="0.03" elasticCoef="0.2" staticFriction="0.02" kineticFriction="0.02"></plasticMat>
' <rubberHardMat softnessCoef="0.06" elasticCoef="0.3" staticFriction="0.07" kineticFriction="0.07"></rubberHardMat>
' <rubberIntMat softnessCoef="0.07" elasticCoef="0.4" staticFriction="0.07" kineticFriction="0.07"></rubberIntMat>
' <rubberSoftMat softnessCoef="0.08" elasticCoef="0.5" staticFriction="0.08" kineticFriction="0.08"></rubberSoftMat>
' <gateMat softnessCoef="0.05" elasticCoef="0.55" staticFriction="0" kineticFriction="0"></gateMat>
' <kickerMat softnessCoef="0.01" elasticCoef="0.05" staticFriction="0.8" kineticFriction="0.8"></kickerMat>
' <rampMat softnessCoef="0.01" elasticCoef="0.01" staticFriction="0.01" kineticFriction="0.01"></rampMat>
' <plungerMat softnessCoef="0.04" elasticCoef="0.4" staticFriction="0.01" kineticFriction="0.01"></plungerMat>
' <spindiskMat softnessCoef="0.05" elasticCoef="0.5" staticFriction="2" kineticFriction="2"></spindiskMat>
'</document>
'=============================== PHYSICS XML ===========================