Anthias
Pinball Player
- Joined
- Jun 15, 2003
- Messages
- 493
- Solutions
- 1
- Reaction score
- 431
- Points
- 75
- Favorite Pinball Machine
- Billiard Queen
Well, my first community site table release was Dr Rollover's Laboratory, released to the community sites in 2001. I had several tables before that I put on my personal site without any fanfare (martins first table, mountain trek, the first version of Reach The Green, and a bunch of others I forget now which were all basic and really not worth revisiting) but I always considered this my first real table release because it really tried pushing boundaries and testing VPs limits for the first time in my creation journey. Dr R was on my personal space for sometime before I released also, but the dates are lost to my foggy brain.
I released a rework for vp9 in 2021 but it was desktop mode only. I've had that version adapted on my cabinet for a while, but rather than putting it out there, I decided a vpx overhaul was a better idea, and I'm glad I did. It's been slowly brewing for a long while and now is nearing a point it's worth showing off.
Quite a few minor tweaks, new art, sounds andusic will be replaced. The art was created by using several of my own sketches, plus old version Playfields etc as image prompts in whisk, the results then stitched together in Photoshop to create a unique new take on the table.
The reversed gravity table mode plays astoundingly well in vpx and with the change of table reset to end of game instead of end of ball it's much more achievable.
The drop wall faked gi lighting is being replaced with VPX's proper gi lighting.
A new addition is a "rubber band" like mechanic, stretching between the tip of the secondary flippers and base of the primary flipper, preventing ball loss and adding some interesting flipper dynamics. This is working great in playtesting.
I'll be labelling it a 25year anniversary edition though it's a few months early.
It's using flexdmd for the first time on this game. For the backglass I have an awesome animation but when embedded to the b2s as single frame animations the b2s blew out to 500mb, but the MP4 is only 3mb so I will explore a looping pup as an option. I may make a more simple animated b2s, or include both as a user option.
Images are photos of it on my cabinet. The backglass has
I released a rework for vp9 in 2021 but it was desktop mode only. I've had that version adapted on my cabinet for a while, but rather than putting it out there, I decided a vpx overhaul was a better idea, and I'm glad I did. It's been slowly brewing for a long while and now is nearing a point it's worth showing off.
Quite a few minor tweaks, new art, sounds andusic will be replaced. The art was created by using several of my own sketches, plus old version Playfields etc as image prompts in whisk, the results then stitched together in Photoshop to create a unique new take on the table.
The reversed gravity table mode plays astoundingly well in vpx and with the change of table reset to end of game instead of end of ball it's much more achievable.
The drop wall faked gi lighting is being replaced with VPX's proper gi lighting.
A new addition is a "rubber band" like mechanic, stretching between the tip of the secondary flippers and base of the primary flipper, preventing ball loss and adding some interesting flipper dynamics. This is working great in playtesting.
I'll be labelling it a 25year anniversary edition though it's a few months early.
It's using flexdmd for the first time on this game. For the backglass I have an awesome animation but when embedded to the b2s as single frame animations the b2s blew out to 500mb, but the MP4 is only 3mb so I will explore a looping pup as an option. I may make a more simple animated b2s, or include both as a user option.
Images are photos of it on my cabinet. The backglass has
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