Don't confuse smoke's ball rolling code, with anything used with Pinevent, pinmechsound, or the AIO Example table.
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Smoke Ball Rolling sounds
Commands like below are from smoke's ball rolling code (used on a bunch of tables). They are used to start the smoke ball rolling code, and to start to track a ball when they are created and to stop tracking a ball when they are destroyed at a kicker.
AddTrackedBall
DeleteTrackedBall
InitTrakedSoundBalls()
...and there is the main code (if it's added directly to the table script)... or the Load External script command for the ballrolling vbs file (if the main code wasn't added directly to the table script).
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The ball rolling code used in the AIO Example table is self-contained. So you don't add extra commands for it after adding the main code, timer, and sounds. It will just work automatically for "most" tables (as long as the table doesn't create a bunch of balls ahead of time on startup, etc). DO NOT remove any code from the AIO Example table that you copy over to another table.