Shockman
appropriate at this time
- Joined
- Oct 26, 2004
- Messages
- 3,199
- Solutions
- 5
- Reaction score
- 121
- Points
- 90
- Favorite Pinball Machine
- Star Trek
This is by far my most ambitious project in arcade reproductions.
The point here is to closely mimic the first two levels and the first bonus level and then to build up with my own levels.
This is an early wip, but it is playable.
In, but WIP
-Level 1 (wip).
-Attract mode (minus demo mode).
-First level fly ins and first two swarm formations (lateral movement while building and expand / contract afterward.
-7 attack runs that are experimental (not arcade paths).
-Scoring for grouped bugs (attack runners score as grouped).
-Lives (3)
-Bug counter (level one repeats when all are killed).
-One capture run with available escorts.
-2nd. ship.
-Boss Galaga scoring (as per instruction screen on attract mode).
Not In
-Everything else.
This game is going to teach patients and syncing complex paths to timers. Galaga is a complex game with many paths and timers and 255 levels, and in a very small block of code.
There is a crap load of formations lined up off screen so if your system is prone to off screen errors, this might be a bust.
Next I am going to correct the attack runs and give the rest of the bugs some of their own, and add the fighter capture sequence in preparation for the next levels and bonus rounds where it will be needed. Then build as many levels as I can while recycling these timers and paths where I can and still have unique levels.
Also my Space Invaders is updated at yoyo games. It has been tested through out the entire game and the last of it's problems are gone. Except the firing while the get ready message is displayed, I forgot I needed to fix that.
Download here
http://www.yoyogames.com/games/179157-galaga#
The point here is to closely mimic the first two levels and the first bonus level and then to build up with my own levels.
This is an early wip, but it is playable.
In, but WIP
-Level 1 (wip).
-Attract mode (minus demo mode).
-First level fly ins and first two swarm formations (lateral movement while building and expand / contract afterward.
-7 attack runs that are experimental (not arcade paths).
-Scoring for grouped bugs (attack runners score as grouped).
-Lives (3)
-Bug counter (level one repeats when all are killed).
-One capture run with available escorts.
-2nd. ship.
-Boss Galaga scoring (as per instruction screen on attract mode).
Not In
-Everything else.
This game is going to teach patients and syncing complex paths to timers. Galaga is a complex game with many paths and timers and 255 levels, and in a very small block of code.
There is a crap load of formations lined up off screen so if your system is prone to off screen errors, this might be a bust.
Next I am going to correct the attack runs and give the rest of the bugs some of their own, and add the fighter capture sequence in preparation for the next levels and bonus rounds where it will be needed. Then build as many levels as I can while recycling these timers and paths where I can and still have unique levels.
Also my Space Invaders is updated at yoyo games. It has been tested through out the entire game and the last of it's problems are gone. Except the firing while the get ready message is displayed, I forgot I needed to fix that.
Download here
http://www.yoyogames.com/games/179157-galaga#
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