gate not always working in fizx 3.3

Slippery Jim

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Stern Dracula
I have a minor problem that I hope can be fixed by tweaking fizx
In the table shown, if the ball hits the gate at a very slow speed the gate wont let it pass, the ball just sits there. If I play the same table without fizx it never happens
What are my options?
Increase the table slope? (Least preferred)

Give the ball more mass? (again, not desirable)

Adjust the gate mass? Is this the area to adjust gates? If so, what should I change?

'=============================== PHYSICS XML ===========================

'<?xml version="1.0" encoding="utf-8"?>
'<document>
' <physics slope="5.5" fps="512" threaded="0"></physics>
' <ball newtonDamping="0" mass="8000" gravity="9810" damping="0"></ball>
' <flipper rotationSpeedChart="{0.0,0.0}[0.0,0.0]"
' newtonDamping="0" releaseOmega="18" mass="1" omega="1" moeMethod="1" leftXoff="0" leftYoff="0" leftZoff="0" rightXoff="0" rightYoff="0" rightZoff="0"></flipper>
' <bumper impulse="60.0" impulseRandomness="0" vectorRandomness="2"></bumper>
' <autoplunger mass="1000000.0" force="90000.0"></autoplunger>
' <diverter mass="1000000.0" omega="35.0"></diverter>
' <gate mass="0.5" gravity="3000.0" damping="1.0"></gate>

ballstuckatgate.png
 
Maybe shorten the rail ramp, so the ball drops further away from the gate?
 
pass the ball to the center of the "gate" as much as possible and a little higher, so that the "Wire" passes underneath... in short, the gate as much as possible in the center otherwise a wider gate
 
Maybe shorten the rail ramp, so the ball drops further away from the gate?
the ball coming off the rail has never failed to roll through. I think my other option is to change the geometry of the right lower rubber so its gets more velocity and closer to the middle of the gate like Pheromones suggests
 
It looks like the gate is much wider than a normal gate. My guess it is custom made.

I assure when you click on the gate in the editor that it shows "gate" in the editor. If this is true, then I would suggest that you first try reducing gravity then you might try the other 2 parameters

' <gate mass="0.5" gravity="3000.0" damping="1.0"></gate>

If you can't get it to work using this method, you might try the gate material and possibly reduce static and kinetic friction but both having the same reduced value:

' <gateMat softnessCoef="1" elasticCoef="0.65" staticFriction="0.02" kineticFriction="0.02"></gateMat>

Be aware that all gates on the table will be affected by these changes.

If it shows to be something other than a gate in the editor, then changing the above won't work. I'm not sure what I would do then, possibly see if some script is driving it.
 
I checked a height of at least 34 mm, it goes through more easily. Otherwise, yes, it often happens to me to get stuck. So make sure you have a good ball speed. At the limit, an invisible kicker. or a small upside just before. modify ... test ... play ...
 
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