1st2MprovFIRE!
Fixed the orig."Fire!" & "4 Roses" tables in '12
- Joined
- Jan 23, 2024
- Messages
- 38
- Reaction score
- 10
- Points
- 15
- Favorite Pinball Machine
- FIRE!
The title says it all. I have no idea how to get the kickers to release the ball,on the ONLY VP8 "Fire!" table that still exists(there was another,at 1 time)...
It should be noted,there's a script-error that keeps it from working in basic VP8. It only seems to work in VP9.2.1 & VP9.9.2,actually(the exact Script Error is at the bottom of the message,if you need/care to see it)...
Anyway,I've tried putting a timer on & enabling them & lots of other things in the table editor. But,as I don't understand how kickers are /supposed/ to work,in the script. I'm REALLY hoping someone that does,can look at this file/table & tell me what to do...
For some reason,no one else seems to be having these probs. at VPForums(where I got the file from). Or else,they can't get past the file even loading. So,no one has ever uploaded a "fixed" version of this table & everyone else acts like the table works fine. But,without altering ANYTHING in the file,the ball without fail,ALWAYS gets permanently locked in the kickers. Which,is meant so there will be balls for the multi-ball mode(they're Ball Locks,IRL). But,the problem is no new ball is created & the game just "sits" there w/ the ball sometimes visible,under the ramp graphics(when this applies)...
However,this doesn't seem to /always/ apply to Kicker5 & Kicker 6 seems to work correctly. But,Kicker 6 has a proper-looking Destroy ball/Create ball routine. While,the other kickers have some weird version of this that sounds custom-created by the script-writer wanting to make it have unique wording(maybe that's the problem?)...
Anyway,if anyone EVER reads this,PLEASE take a look at this table & tell me what you think is causing the ball locks to not release a new ball,somehow(except Kicker6,as mentioned above). Btw-nudging doesn't release the ball,either. It should also be noted: Kicker5 is the only 1 "enabled" & it sometimes locks-up,without producing a new ball,as well...
Finally,If you're going to say because of my name/past I should know what to do,be aware that I NEVER had this problem. As,there were NO kickers in the original "Fire!" table I modded/fixed. Long-story-short,I fixed the defective Capture Hole areas on the side of the table using the editor. But,since the script was correct for them,all I did was re-position the parts causing trouble. It was not like this,AT ALL...
Anyway,ANY ideas/info on what part of the script forces a kicker to not-release a ball,would be helpful. As,I would be willing to sacrifice the multi-ball. If,there seems to be no other way to allow the game to continue on. But,any ways to make this table playable,after activating the Kickers(except Kicker6)would be of great help...
-Thanks in advance for any advice,as I'm desperate to solve this problem...
P.S.-If 1 runs the table in VP8,this is the error you see: Line 0 Object doesn't support this property or method: mSlingBump(...).SlingshotThreshold
It should be noted,there's a script-error that keeps it from working in basic VP8. It only seems to work in VP9.2.1 & VP9.9.2,actually(the exact Script Error is at the bottom of the message,if you need/care to see it)...
Anyway,I've tried putting a timer on & enabling them & lots of other things in the table editor. But,as I don't understand how kickers are /supposed/ to work,in the script. I'm REALLY hoping someone that does,can look at this file/table & tell me what to do...
For some reason,no one else seems to be having these probs. at VPForums(where I got the file from). Or else,they can't get past the file even loading. So,no one has ever uploaded a "fixed" version of this table & everyone else acts like the table works fine. But,without altering ANYTHING in the file,the ball without fail,ALWAYS gets permanently locked in the kickers. Which,is meant so there will be balls for the multi-ball mode(they're Ball Locks,IRL). But,the problem is no new ball is created & the game just "sits" there w/ the ball sometimes visible,under the ramp graphics(when this applies)...
However,this doesn't seem to /always/ apply to Kicker5 & Kicker 6 seems to work correctly. But,Kicker 6 has a proper-looking Destroy ball/Create ball routine. While,the other kickers have some weird version of this that sounds custom-created by the script-writer wanting to make it have unique wording(maybe that's the problem?)...
Anyway,if anyone EVER reads this,PLEASE take a look at this table & tell me what you think is causing the ball locks to not release a new ball,somehow(except Kicker6,as mentioned above). Btw-nudging doesn't release the ball,either. It should also be noted: Kicker5 is the only 1 "enabled" & it sometimes locks-up,without producing a new ball,as well...
Finally,If you're going to say because of my name/past I should know what to do,be aware that I NEVER had this problem. As,there were NO kickers in the original "Fire!" table I modded/fixed. Long-story-short,I fixed the defective Capture Hole areas on the side of the table using the editor. But,since the script was correct for them,all I did was re-position the parts causing trouble. It was not like this,AT ALL...
Anyway,ANY ideas/info on what part of the script forces a kicker to not-release a ball,would be helpful. As,I would be willing to sacrifice the multi-ball. If,there seems to be no other way to allow the game to continue on. But,any ways to make this table playable,after activating the Kickers(except Kicker6)would be of great help...
-Thanks in advance for any advice,as I'm desperate to solve this problem...
P.S.-If 1 runs the table in VP8,this is the error you see: Line 0 Object doesn't support this property or method: mSlingBump(...).SlingshotThreshold