Well folks I DID IT!!!!
I got one ball to be kept track of even up to the trigger! Even with SIX OTHER BALLS! All the other balls scored single scores and once the blue ball hit a trigger, the score DOUBLED. Even if the blue ball is in another area (inbetween other balls) it found that ball and the score DOUBLED.
I WILL make a demo or tutorial of this asap. Truly, I cannot believe how this works. What a cluster----! The idea is to use TWO "set" commands. Once the colored ball hits the plunger "kicker" then you must SET the blueball to become something else BUT you must STOP the last SET command BEFORE you can make it all work.
Once you stop the first SET command, you must make the new SET command and make it equal to a value. In turn, once it hits a trigger, the value is doubled.
Using the Xpos and Ypos, I kept track of the ball itself just to make sure it was actually the blue ball. I placed another empty textbox and once the blueball hit the kicker plunger the result "READY!" would show. Once the ball got to the kicker (plunger) I changed it's current SET to another SET and added a ball1 = 1 value. At the beginning of the game it is zero of course. In the score areas, once the blue ball hits a trigger, the value must be set to ball1 = 0 or all the other balls will count double scores. Once the blue ball got to the X position current to the kicker plunger, I removed the last SET statement and replaced it with a new one. "READY!" showed on the textbox. When the ball was shot, it equalled Ball1 = 1 when it hit a trigger resulting in double score. Once the trigger was hit, the value of Ball1 = 1 then equalled Ball1 = 0. It works. There is more to this than you think. A timer MUST be used as well.
I cannot believe I figured this out!!!! YEEHAW!!!! :) (Yes, I'm excited as I LOVE TOUGH problems like this!) Excuse me for being a bit elated with one hell of a problem like this. SteveOz, sorry. This can be done.

Sleepy, sorry. This can be done.
Like I said, it sounds goofy as hell but it works! It requires a bit more scripting than you might think, but it works without a hitch. How the hell did I figure this out? Just random luck once again. I am shocked I got this to work!
druadic
I want to share this with the PN community. I still cannot believe how I got this to work. Good Lord!
If one ball can be traced and tracked to the exact point, I'm sure multiple balls can be too with a bit more scripting.
SATURDAY (1/8/11) I WILL post a tutorial with ALL the info; Xpos/Ypos and how the ball is tracked. I'll also make a tutorial so you can just drop it into a WIP without all the BS. Two tutorials will be posted in a new thread in the "tutorial" area.
SLEEPY - I tried your trigger change and it works at some times. Maybe I'm just not using a "wide" enough trigger. They work A LOT better than they did though. Thanks!:)