...I've tried the code above, but nothing changed. The balls still wandering through the flipper fingers...
Your Changes fits the Fingercharacteristic (almost) exactly....
Everyone:
The Bounce Control numbers that I posted in message 5 above are only preliminary. Please experiment and post any changes you make here.
George
@GeorgeH
Thanks for these values and it worked! :D
Since I have played this table recently and know it quite well, I can say that it is the old one again!
Four balls on the finger and after 5 minutes no dropping! :D
Thank you very much for your research & work!
I never would have guessed that my Let's Play with this fault would trigger a series of causalities. I hope we can work this out! :)
Thank you for your work!Guys,
I have been experimenting the bounce control numbers and think I have some better numbers for Slam's Jaws table. You need to change the flipper setting in the XML to be the same as previously posted:
<flipper releaseOmega="18" rotationSpeedChart="{0.0,100.0}[0.0,100.0]" newtonDamping="1" mass="20150" omega="43" moeMethod="0"
' leftXoff="0" leftYoff="0" leftZoff="0"
' rightXoff="0" rightYoff="0" rightZoff="0"></flipper>
Try changing the bounce control to these numbers:
const base_elasticCoef = 0.81
const expected_ball_speed_after_hit = 244
const minimum_elasticCoef_to_scale_fast_balls = 0.06
const reduction_for_flipper_in_motion = 0.19
I still have not figured out the table of numbers that I have posted on my previous tables but I am getting there. Please provide feedback as to whether you like these numbers better or worse than the old ones.
George