The HD version is updated to 0.6.3
- Lots of behavior changes.
- All planets in the first system have landscapes respective of the arcade version. There are differences in guns and fuel pods. Planet 1 for example has turrets on the base. Other planets have turrets on the bunkers. Planet 3 of the second solar system has original arcade guns and fuel pods. I will choose a style as universal.
-The second system has planets 3 and 4 , also modeled after the arcade version, and the link. The link for now links the two systems without changes. You can do half of system one, link to system 2 and come back to one to find it as you left it.
-Link planet two has turrets in it. Unlike the arcade version, in which you don't see them until you engage the reactor, you see these on the way in, but they are inactive. These too are the arcade style bunkers that fire blindly. They have a proximity detector that activates them. All turrets in the game does. The arcade don't.
-Bonuses for every planet in the game. Runs down as you play the landscape. The remainder is awarded when you complete that mission and escape the planet without crashing or being shot. The bonus is shown at spawn at the system map.
-You are placed close to the planet when you leave it, with a mission complete or not. if you are killed you are place at your home base.
It's a friggen hard game, and my version is hard as well. The control of the ship is slower and smoother but still some of the landscapes take some trial and error and planning to get these turrets without crashing.
IF it is too hard type IF at the title screen or just I or just F. I is an improved invincibility where you are truly invincible now, but be careful to not get lost off screen below the landscape, as there is not a lot of point to code wrap or bounce for a test function. If it creates a problem I could add a upright function key. F is unlimited fuel. I is reversible with the O key and you can still play with limited fuel with the F hot key that in the game just adds 400 units.
Lunar Gravitar wip - Pinball Nirvana Forums