Thanks 1234fd, yes the table is classified as an Original, but really it's just a mod of Asteroid Annie. I started this project after playing in the VPOH Tourney of Asteroid Annie and I just couldn't stand losing all of the balls in the right outlane. I would try to catch the ball with the right flipper (out of habit) and 1/2 the time it would then drain in the right outlane. There also isn't any great pics of Asteroid Annie and I don't really like playing fuzzy or low res graphic tables and I liked the layout so much, I was inspired to use it in an Original.
I would like to know if anyone else is having Ball Thru the Flipper (BTTF) problems. I can make that trigger a little bigger and put an invisible bridge wall there.
There are a lot of new members, so maybe I'll try to explain the BTTF problem in VP as I understand it.
Randy made the ball HIT the flipper (have HIT event) on the flipper upswing or the flipper resting postions, but not on the flipper downswing action. So we use to get a lot of BTTF. SHockman figured out this problem and it can be fixed by the flipper having a FASTER backswing (faster then the ball is moving) it doesn't look as real, but it fixed the BTTF.
Now you don't get BTTF much in VPM, because the flipper downswing speed fix is in the corevbs file, but the corevbs file is only used by VPM tables, so nonROM tables need to fix the problem themselves by using a fast flipper downswing speed, but this looks unrealistic to me.
All I did was add a trigger to the flipper area that increases the flipper downswing speed when the ball is near the flipper and when it's not near the flipper I use a slower flipper downswing speed for realism. So if anyone is experiencing BTTF, then the trigger just needs to be made larger for them to fix this problem or you can remove it altogether like Steve mentioned.