Mars Attacks (Original) VP921

VP9 SS Original Table Mars Attacks Widescreen Version VP9 v2010 [WS] 2020-01-28

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bob

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I just uploaded my Mars Attacks 2010 table for VP9 in a Widescreen format. If you have a WS monitor, it will look proportionally correct now if you play it with WS table settings in the VP editor's Video Options (choose Full Screen there) without using windowed mode like I have been using, since I bought a WS monitor. It will probably not look very good in 4:3, I didn't test it in 4:3. There is a 4:3 version already available.

Screenshot

1896.jpg
 
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Great looking screenshot Bob. I'll have to give the regular version a try. Just curious, at the bottom center, is that a mutated Crusty The Clown?
 
I just uploaded my Mars Attacks 2010 table for VP9 in a Widescreen format. If you have a WS monitor, it will look proportionally correct now if you play it with WS table settings in the VP editor's Video Options (choose Full Screen there) without using windowed mode like I have been using, since I bought a WS monitor. It will probably not look very good in 4:3, I didn't test it in 4:3. There is a 4:3 version already available.

Screenshot

1896.jpg
Imo, this is the new way to play virtual pinball on a computer.
Playing on a cabinet is another sport.
 
Everything old is new again?

How about a few real improvements hey Bob?

4 Players and get rid of those leading ZERO's in the SS reel displays...;)
 
Steve, you have lost your enthusiasm and become an old man. I hope that never happens to me. This is just a table for people to look at and see if they like it or if it displays properly for them. I'm sure people with different resolutions and settings would have to learn how to make adjustments, but I sure as hell am not going to build a 4:3 table on a widescreen monitor ever again.

It's not new again and why would I make a 4 player table when I'm only one person? I don't know how to remove the leading zeroes, so they have to stay, they don't bother me, but I see what you mean about the score.
 
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Steve, you have lost your enthusiasm and become an old man. I hope that never happens to me. This is just a table for people to look at and see if they like it or if it displays properly for them. I'm sure people with different resolutions and settings would have to learn how to make adjustments, but I sure as hell am not going to build a 4:3 table on a widescreen monitor ever again.

It's not new again and why would I make a 4 player table when I'm only one person? I don't know how to remove the leading zeroes, so they have to stay, they don't bother me, but I see what you mean about the score.

I will never dl a 4:3 table again if there is WS version availabe SOMEWHERE.

FS players don´t dl 4:3 versions, if not to mod them!
 
Ah come bob, that's crotchy old man to you sir, besides you're the one that harps on about no perceived improvements or was that some other super hero?

Anyway about those leading zeros, here ya go, this is the script I made to get rid of them. You should really like it, it's full of IF - THEN - ELSE statements. I'm sure there's a better way to script it, just that I couldn't get my head around it any other way. :p

Code:
 Sub SetLEDs( scoreel, number )

    If Number > 9 Then 
        LED10s( scoreel ).SetValue( Int( ( number Mod 100 ) / 10 ) + 1 )
    Else
        LED10s( scoreel ).SetValue( 0 )
    End If
        
    If Number > 99 Then
        LED100s( scoreel ).SetValue( Int( ( number Mod 1000 ) / 100 ) + 1 )
    Else
        LED100s( scoreel ).SetValue( 0 )
    End If
    
    If Number > 999 Then
        LED1000s( scoreel ).SetValue( Int( ( number Mod 10000 ) / 1000 ) + 1 )
    Else
        LED1000s( scoreel ).SetValue( 0 )
    End If
    
    If Number > 9999 Then
        LED10000s( scoreel ).SetValue( Int( ( number Mod 100000 ) / 10000 ) + 1 )
    Else
        LED10000s( scoreel ).SetValue( 0 )
    End If

    If Number > 99999 Then
        LED100000s( scoreel ).SetValue( Int( ( number Mod 1000000 ) / 100000 ) + 1 )
    Else
        LED100000s( scoreel ).SetValue( 0 )
    End If
    
    If Number > 999999 Then
        LEDmillions( scoreel ).SetValue( Int( ( number Mod 10000000 ) / 1000000 ) + 1 )
    Else
        LEDmillions( scoreel ).SetValue( 0 )
    End If
    
 End Sub
 
I still don't know how to do it. My reel has 10 numbers all lit up, how am I going to set it to one that's not lit? I can find patches of code everywhere, that doesn't mean I can use them intelligently. :)
 
Well....

You could have 11 digits in ya reel, one extra for the unlit digit, I'm sure you have one of those, lying about someplace. ;)

For this script to work you have to have a separate emreel for each digit and for a single player version you don't need the scoreel identifier, simple as mud reely. :)
 
That's 14 individual reels to make the zeroes not light up. I don't like making individual reels for FS tables, but it would be worth the effort though if I was on someone's payroll. Besides, you don't play this table anyhow, you have a 4:3 monitor. :)

I'll probably be using Wizards_Hat new Score display anyway once we release the contest table we made. It is truly a better system.
 
I play one that looks almost the same and has the same issues. ;)

As for the effort, I've found 1 reel is enough, then a control C, control V, change the X, Y positions, maybe rename it and bobs ya uncle. :)
 
I'll probably be using Wizards_Hat new Score display anyway once we release the contest table we made. It is truly a better system.

Hey, I missed that bit...I'm guessing it's more complicated and uses lights.
 
Yes, it uses all light segments, but he's programed it to where I think even I can use it, even if I don't understand it. Alphanumeric, so it can be used to display messages and score and it has scrolling and stuff, so it looks pretty cool in action.
 
Yes, it uses all light segments, but he's programed it to where I think even I can use it, even if I don't understand it. Alphanumeric, so it can be used to display messages and score and it has scrolling and stuff, so it looks pretty cool in action.

That sounds like something really cool, and something I might even be able to make use of on my clunky old tables, if and when it's available for others to use. Isn't it amazing how you. meaning me, can get code to work without fully understanding it?
 
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