I figured it out !!
WOWWWW !! Is this ever amazing !!
Thanks so much Rav and Steve !!
Yes of course..do you have a 3d model of Michael Jackson .We need one of the following: Future Pinball FPM , FBX or Obj with textures.I wonder if a Michael Jackson is also possible....
It is very fiddly at first to get it to work.I have not yet understood the whole procedure of how to create all the movements, but are they done with the "custom model of bam" function?
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On that model there are no textures just colorsok,so..only "T-pose".....see if I can find something in "T-pose"
anyway if you managed to convert to obj, and to extract the texture, could you please send it to me,is always better than what I did,and I can replace
On that model there are no textures just colors
In order to extract textures from the fbx animations generated from Mixamo, I used blender.@wild
I couldn't find a model of MJ, but here is a dancer model from Mixamo doing thriller dance
Ya there are lots of animations to choose fromThe motion looks pretty realistic.
Ya I cant wait to see how Steve , Slam and the rest of us implement this into our tables and mods.That has to be an advantage on virtual pinball right? Try that on a real table
Looks seriously good and I foresee the use of this more often in a near future (no pun intended) :D
You officially got my attention ?Stay tuned. .
I couldn't find a model of MJ, but here is a dancer model from Mixamo doing thriller dance
Here is a neat BAM animation series with Indiana Jones
Sub FuturePinball_KeyPressed
OnKeyPress(KeyCode).
Sub OnKeyPress(ByVal KeyCode)
If KeyCode = 79 Then AddDebugText "Num animations = "&cm_IndyJones.NumAnimations
If KeyCode = 80 Then AddDebugText "Num frames in animation A = "&cm_IndyJones.Animation(0).NumFrames
If KeyCode = 81 Then AddDebugText "Duration in animation A = "&cm_IndyJones.Animation(0).Duration
If KeyCode = 75 Then AddDebugText "Loop A"&cm_IndyJones.Animation(0).Frame(1, cm_IndyJones.Animation(0).NumFrames, 1)
If KeyCode = 76 Then AddDebugText "Freez A frame 10"&cm_IndyJones.Animation(0).Frame(10, 10)
If KeyCode = 77 Then AddDebugText "Play A frame 100-199"&cm_IndyJones.Animation(0).Frame(100, 199)
If KeyCode = 71 Then AddDebugText "Loop A frame 100-150"&cm_IndyJones.Animation(0).Frame(100, 150, 100)
If KeyCode = 72 Then AddDebugText "Play A frame 199-100"&cm_IndyJones.Animation(0).Frame(199, 100)
If KeyCode = 73 Then AddDebugText "Play A frame 100-199"&cm_IndyJones.Animation(0).Frame(100, 199)
End Sub
Call cm_IndyJones.Animation(0).Frame(1, cm_IndyJones.Animation(0).NumFrames, 1)