Mousetrap

meklek

Pinball Wizard
Joined
Jun 10, 2019
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monster bash
Really just an idea it this point. Not sure if I really have the time to do it right (so if someeone else wants to do it ;)...).
Thinking about building a table based loosely on the game "mousetrap". I.e. as you play, it would cause toys to pop up out of the playfield, or turn to connect, in order to build a mousetrap. Once it is complete, a specific shot would set a toy based Rube Goldberg mechanism in motion, eventually leading to a mouse being caught, or multi ball, or something like that. Thoughts?
 
I have no idea what it is
 
Sorry. For those not familiar with the game... Mousetrap is a game where the players build a Rube Goldberg mechanism to make a fancy mousetrap. A Rube Goldberg mechanism is a series of small machines (toys) that interconnect in such a way that starting one, eventually leads to another. For a rough example: A ball hits a target, the target pops up and hits a lever, the lever swings and knocks over a block, the block pushes a cage off a platform into a mouse. The idea for this table is that as you play, you are building, initializing, or revealing parts of the Rube Goldberg mechanism. Once completed, you would shoot the ball at the first item in the series. It would then cascade toy after toy to the end. Kind of like knocking down a series of dominos.
 
Sounds like a great idea !
I could contribute in a supportive way
 
like this


but it would be very complicated to make all the models of the toys, and also to know what they are
 
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