In a community that was not split, as Paul and I argue the case, this conversation would not exist.
What can we do to make the 'official' version work for us, and why is the basic function of nudging, that has always been a part of VP, stripped out to make room for commercial endeavor.
What has become of the VP spirit and legacy.
Even if I had succeeded in restoring nudging to Visual Pinball, it would have been in a version from 5 or 6 revisions back. And I would have no way of testing the analog devices.
I am not a C++ coder, but I have made things with C++ for DOS, I have used other languages, and I have succeeded in altering some things and building that. I am convinced that a C++ coder could restore keyboard nudging in one setting, without touching the analog device control, with an existing routine as a reference, if not a cut and paste, by binding that routine to the keys. I could be wrong, but I know what C++ is capable of, and I have seen reasonable response to a nudge key in terms of direction, force, and recoil before. In fact I think at least one of the versions of Visual Pinball before 9 is where.
I'm not saying no one has the right to make it a commercial product, limiting it in that regard. We have all, including them, said that.