Slippery Jim
Pinball Wizard
- Joined
- Dec 13, 2018
- Messages
- 71
- Reaction score
- 25
- Points
- 15
- Favorite Pinball Machine
- Stern Dracula
I am currently modding Miownkhan's Stern Dracula, de-pimping and de-'ultra'ing it to be more like the real thing, Im not a fan of Ultra tables, especially re-creations. So far so good, I have got BAM and FizXLite working, and have corrected some errors that wasnt right for Dracula
But now I am out of my depth, way out of my depth!
Miownkhan used Martin Brunker's Stern Wild Fyre Script as the base for his Dracula. Whilst it is true the real machines shared the same roms, Dracula does a couple of things differently, for example the 4 Bank Drop targets dont need the ball to go over a trigger to reset, Dracula has X-Y-Z targets instead of Wild Fyres three saucers.
Now to my dilemma:
Both machines have a "Mystery Bonus Advance" on the outlane triggers, where the bonus is randomly advanced. In Martin's script, he linked it to the number of lights that are on on the four bank drop targets, so its not really a 'mystery' how much they will advance.
Ideally I would like a proper "random" advance, but I dont know how to do that. The real machine limits the advance to six advances, even with just six, you still have a good chance of getting a good bonus
So, I'm asking for help with the script.
It needs to randomly advance the bonus, but obviously not over the maximum of 20000, and also advance the bonus lights to the new total
It also needs to make a sound for three thousand points (that is easy, I can do that part) but also after the 3000 is scored. start the mystery advance and make a different sound to that of the 1000 points sound for each and every advance when advancing, the real machine advances quite quick, you can see this in action here
at 2:08
But now I am out of my depth, way out of my depth!
Miownkhan used Martin Brunker's Stern Wild Fyre Script as the base for his Dracula. Whilst it is true the real machines shared the same roms, Dracula does a couple of things differently, for example the 4 Bank Drop targets dont need the ball to go over a trigger to reset, Dracula has X-Y-Z targets instead of Wild Fyres three saucers.
Now to my dilemma:
Both machines have a "Mystery Bonus Advance" on the outlane triggers, where the bonus is randomly advanced. In Martin's script, he linked it to the number of lights that are on on the four bank drop targets, so its not really a 'mystery' how much they will advance.
Ideally I would like a proper "random" advance, but I dont know how to do that. The real machine limits the advance to six advances, even with just six, you still have a good chance of getting a good bonus
So, I'm asking for help with the script.
It needs to randomly advance the bonus, but obviously not over the maximum of 20000, and also advance the bonus lights to the new total
It also needs to make a sound for three thousand points (that is easy, I can do that part) but also after the 3000 is scored. start the mystery advance and make a different sound to that of the 1000 points sound for each and every advance when advancing, the real machine advances quite quick, you can see this in action here