Hi,
I'm announcing a new ActiveX component for VBS (Visual Pinball) and for VB to come soon.
This component integrate the logic used in PinMame-HW project and the electronics that we use will remain the same for now.
Mainly it will be feasible and easy to incorporate this AcviveX component into actual recreated VP mechanical pinball.
So if you want to make a dead mechanical pinball to reborn, this component will be able to drive the lamps / solenoids of the playfield and of the Backglass through the usual printer port and our custom electronics.
You need a PC that run at a speed more than 1.5 GigaHertz.
Or the ActiveX component can be used to drive your custom home made pinball that contain real pinball components.
The programming can be done either with Visual Basic or VBS (Visual Pinball).
I just need a bit more time to give you a good sample, write a bit some documentation and retest the program in order to make sure that the bugs are minimal.
thanks
Reg
I'm announcing a new ActiveX component for VBS (Visual Pinball) and for VB to come soon.
This component integrate the logic used in PinMame-HW project and the electronics that we use will remain the same for now.
Mainly it will be feasible and easy to incorporate this AcviveX component into actual recreated VP mechanical pinball.
So if you want to make a dead mechanical pinball to reborn, this component will be able to drive the lamps / solenoids of the playfield and of the Backglass through the usual printer port and our custom electronics.
You need a PC that run at a speed more than 1.5 GigaHertz.
Or the ActiveX component can be used to drive your custom home made pinball that contain real pinball components.
The programming can be done either with Visual Basic or VBS (Visual Pinball).
I just need a bit more time to give you a good sample, write a bit some documentation and retest the program in order to make sure that the bugs are minimal.
thanks
Reg