that wall is a passthru one. if you look at the option for it I made it NON collidable so the ball will travel thru it!! it looks like the ball will hit it but can't because the ball actually goes thru it! always check the options first! as for the gate, I did mention that the ball hits the supports, I removed them in my version. I tweaked a few other things too ok I will change the bonus lights back to green, it's just that so many tables use yellow and green I thought you'd like something different. but no prob.
Thanks Wizards Hat! I noticed the double scoring and again in my version I deleted that 'score' twice line but forgot to put it in the uploaded one. And yes, I saved the double scoring routine in case he wants to use it in another pin. i will also upload my table skeleton for him here too so he can see how the scoring routines work. I also learned bonus lane stuff and will incorporate that into my table skeleton.
I used a (ta da) sound for the high score routine but to stay traditional you can go with the knock sound!

in my version also I DID put in another passthru area in the plunger lane. what I mean is if you don't pull the plunger all the way back the ball will drop onto the field UNDER the kicker on the right side, making the shot to the top a bit harder now. I
ll upload it tomorrow, and show you my version of it. if you don't like it that way, just let me know, but I think that way it 'punishes' the player for not getting the ball all the way to the top
I fixed the start button also so only one ball will show up and also the flipper code so that at game over they will NOT work. for the drop target reset yeah a few of them are set at 4500 but I'll switch them back to 3000 to make them pop back up faster (or you can do it too if you know how; look at the code for them see the 4500? change it to 3000 (3000 equals about 1 second) or if you are unsure wait till Tuesday and I'll post the version I have.
I also put in kicker sounds too, and the drop targets just 'click' when they are hit that is the default sound for them but let me know if you want them changed to something different. i also added a ball roll sound when the ball is traveling up the plunger lane to emulate a real pin.
BTW great table layout!! For your first pin, you put a lot of thought into it! most first pins tend to be a little 'right or left flipper' heavy, meaning that the ball will favor that side, but your table flow is great! even after hours of playtesting I don't tire of playing it! so again great table there!!! hope to see more from you now that you know the basics. For any future projects you do, just give me a yell and I'll help ya' again. This one was fun!!
On a good note, my gal purchased a USN modem for me, so soon (if it works) I will be able to go online at home! apparently it just plugs into the usb port and I can get online but we'll see! (fingers crossed here)It should be in around Tuesday or Wednesday...