- Joined
- Oct 3, 2004
- Messages
- 1,463
- Solutions
- 2
- Reaction score
- 1,058
- Points
- 132
- Favorite Pinball Machine
- Trigon
While working on my new flipper code, I'm just about ready to do the new EOS code, which allows in real pinball the ability to flick the ball from one flipper tip to the other when the flipper is at it's maximum swing. Ignoring the issue of reflexes not being fast enough using a keyboard to be able to do this, I would still like to do this anyway for those with cabinets, and to make this feature a bit easier to use for everyone. The VPX community tried this, and the key to their success was lowering the flipper return speed through code in the script that made the flipper return from it's highest swing slower and keeping track of it with a variable. This is one of those "missing" physics that fp never had and having the ability to lower the speed of the flipper after releasing the button makes this trick, and a couple of other ones more possible.
Just requesting the ability to adjust the flipper speed downward and being able to manipulate the speed as part of my code. I'm not sure if we can manipulate the speed of the flipper moving up when ever we want in our script, if so can you repeat it here as I missed that part. If we can do so, that may fix the problem of the ball causing the flipper to lag if the omega is set too low.
Just requesting the ability to adjust the flipper speed downward and being able to manipulate the speed as part of my code. I'm not sure if we can manipulate the speed of the flipper moving up when ever we want in our script, if so can you repeat it here as I missed that part. If we can do so, that may fix the problem of the ball causing the flipper to lag if the omega is set too low.