The DMD works in a very simple way to show code. It has a timer that runs in the background, and only shows a score when it changes. At the same time, it tells you which player and which ball that score change is for. Since no two players scores can change at the same time, there is no work done on scoring code at all. It's just an output device.
If you trap the ball and hold it for a few seconds, the table cycles through all the current scores, so you can see how the other players are doing. During the match routine, all players scores are shown, and the scores for all four players are shown during the attract mode too. That's the workaround, and I think it works pretty well.
With the Spiderman & Black Cat table, all I did was set it up to output to both the DMD and the Text Boxes. All the player has to do is drag the one they don't want off the display area area.
Liteuser - 1024 x 768 is tricky to implement, because the DMD is too big. However, I'll go back and have a look at it for you. I can make a smaller version which won't look as nice but will work, or I can try and see if I can squeeze it a little to make it fit. The first option is the most likely. Each DMD unit is 3 pixels wide, and there are 120 of them. So that's 360 pixels, or 35% of the screen width in 1024 x 768. So if I made it 2 pixels wide you will get something that you can live with but won't be quite as nice.
If you trap the ball and hold it for a few seconds, the table cycles through all the current scores, so you can see how the other players are doing. During the match routine, all players scores are shown, and the scores for all four players are shown during the attract mode too. That's the workaround, and I think it works pretty well.
With the Spiderman & Black Cat table, all I did was set it up to output to both the DMD and the Text Boxes. All the player has to do is drag the one they don't want off the display area area.
Liteuser - 1024 x 768 is tricky to implement, because the DMD is too big. However, I'll go back and have a look at it for you. I can make a smaller version which won't look as nice but will work, or I can try and see if I can squeeze it a little to make it fit. The first option is the most likely. Each DMD unit is 3 pixels wide, and there are 120 of them. So that's 360 pixels, or 35% of the screen width in 1024 x 768. So if I made it 2 pixels wide you will get something that you can live with but won't be quite as nice.