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This is a test of the next version of shivaFlippers, with a example table design included.
This new version is a follow up to the previous test version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers.
This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill)
Because of FP being FP, I set this up by eye, based on a similar era table PAPA video Black Pyramid and Lady Luck
I am very pleased to say that some unique things with the flippers do happen in this new version. For those who do not know what I mean about variable coils, the Lady Luck video has several great examples where a very fast tap of the button just barely moves the flipper, and allows a transfer from one flipper to the next. That is because the amount of power fed into the flipper coil is very weak, so the strength of the coil (and the strength of the flipper) is weak. If you are fast enough, and have decent hardware, you can do that with this new shivaFlipper version, as well as other things in this video.
This new code has been rewritten in places, and also has a new feature that can easily add stronger base shots for ramp shots. This is set to Bally 1982 type flippers, but is fully adjustable for those that like to play with numbers. I have added a more complete description of these settings in the script. The settings are at the top of the script, the main code is at the very bottom of the script.
The test table is fpxEngine with some extras I threw in as fast as possible so you have more to shoot at. I'm using a new flipper rotation chart (anontet) and this version has no walls or triggers. Some of the shots do not line up naturally with the main shots of the table design, but a adjustment of the rotational chart would fix that. The chart was not set up for this table, but actually does a very good job overall.
Give this a good go. This was done by eye and personal preference, if the numbers are good, let me know. I am very pleased with the performance, the slow down is stopped, shots are good, and the variable coil works pretty close to actual arcade flipper behavior just based on the videos I have watched. This improves FP greatly, and when JLou is feeling better and able to work on his DF2 format, if you combine the two this puts FP flippers very very close to on par with vpx flippers, and maybe... dare I say it... even better. :)
This new version is a follow up to the previous test version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers.
This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill)
Because of FP being FP, I set this up by eye, based on a similar era table PAPA video Black Pyramid and Lady Luck
I am very pleased to say that some unique things with the flippers do happen in this new version. For those who do not know what I mean about variable coils, the Lady Luck video has several great examples where a very fast tap of the button just barely moves the flipper, and allows a transfer from one flipper to the next. That is because the amount of power fed into the flipper coil is very weak, so the strength of the coil (and the strength of the flipper) is weak. If you are fast enough, and have decent hardware, you can do that with this new shivaFlipper version, as well as other things in this video.
This new code has been rewritten in places, and also has a new feature that can easily add stronger base shots for ramp shots. This is set to Bally 1982 type flippers, but is fully adjustable for those that like to play with numbers. I have added a more complete description of these settings in the script. The settings are at the top of the script, the main code is at the very bottom of the script.
The test table is fpxEngine with some extras I threw in as fast as possible so you have more to shoot at. I'm using a new flipper rotation chart (anontet) and this version has no walls or triggers. Some of the shots do not line up naturally with the main shots of the table design, but a adjustment of the rotational chart would fix that. The chart was not set up for this table, but actually does a very good job overall.
Give this a good go. This was done by eye and personal preference, if the numbers are good, let me know. I am very pleased with the performance, the slow down is stopped, shots are good, and the variable coil works pretty close to actual arcade flipper behavior just based on the videos I have watched. This improves FP greatly, and when JLou is feeling better and able to work on his DF2 format, if you combine the two this puts FP flippers very very close to on par with vpx flippers, and maybe... dare I say it... even better. :)