Wecoc
Pinball Wizard
- Joined
- Dec 7, 2021
- Messages
- 66
- Reaction score
- 105
- Points
- 40
- Favorite Pinball Machine
- Cirqus Voltaire
Using BAM's ball control functions, you can make Toys that recreate Spinners or Gates pretty convincingly.
This allows some things that weren't possible without it:
- Spinners and Gates that don't reduce all the ball's momentum and don't get stuck / permanently horizontal
- Spinners with transparency and sphere mapping
- Gates with transparency
- Spinners with half-spin control (see explanation below)
- Customizable damping types, and Gates with Spinner-like damping
- Spinners and Gates with variable effect based on fpBallID or other parameters
- Spinners and Gates that lit when they are moving or active (using a color change)
- Spinners that rapidly change texture when spinning, to create a shiny/reflective effect (example).
- Gate-like objects with other angles (floor gates, saloon doors…)
Also, although this was possible without BAM, this mechanism allows implementing more easily Gates with non-permanent "One-Way" and/or "Way switch" functionalities, and also extend that to Spinners if needed.
In this Demo you will find a chrome Spinner with sphere mapping, a half-spin Spinner, and a transparent plastic Gate.
This allows some things that weren't possible without it:
- Spinners and Gates that don't reduce all the ball's momentum and don't get stuck / permanently horizontal
- Spinners with transparency and sphere mapping
- Gates with transparency
- Spinners with half-spin control (see explanation below)
- Customizable damping types, and Gates with Spinner-like damping
- Spinners and Gates with variable effect based on fpBallID or other parameters
- Spinners and Gates that lit when they are moving or active (using a color change)
- Spinners that rapidly change texture when spinning, to create a shiny/reflective effect (example).
- Gate-like objects with other angles (floor gates, saloon doors…)
Also, although this was possible without BAM, this mechanism allows implementing more easily Gates with non-permanent "One-Way" and/or "Way switch" functionalities, and also extend that to Spinners if needed.
Back in 2013, I did implement this very roughly (without BAM, and using some extra triggers/timers) on a non-published pinball. The idea is simple: the spinner is vertically symmetrical and can end its rotation with either face facing the player. The table tracks that, and uses it for multiple effects.
In this Demo you will find a chrome Spinner with sphere mapping, a half-spin Spinner, and a transparent plastic Gate.