anticlimatic
Pinball Player
- Joined
- Dec 9, 2011
- Messages
- 6
- Reaction score
- 2
- Points
- 9
- Favorite Pinball Machine
- Gottlieb
So, winter's here, and lucky me, I've got this dusty old been-sitting-in-an-attic-for-three-decades pinball machine to tinker with. Been reading up on it and it all seems pretty straight forward-- switches, solenoids, relays, etc-- but I am something of a hack, and will be treating this as a learning process.
So far I've replaced the rotten rubber elements, removed the melted bell solenoid (ordered a new one, it's coming), fixed a shuttering flipper and a seized up flipper, and figured out how to trick the game into at least moving to ball-in-play mode (though getting it to recognize that there is an active game going, where the play-field switches are actually responsive, only works some of the time) I blew the main 15 amp fuse twice in a row while rolling over two specific point switches, and will work on tracking that problem down later.
Right now, I'm trying to troubleshoot why the game stays completely dark when I plug it in-- totally dead, totally unresponsive-- unless, before I plug it in, I reach in and manually flip the "Game Start" relay on the main relay bank. If I do that, the game lights up, the score reels reset themselves to zero, and as soon as I put in a dime the ball gets put in play (though it doesn't always realize that a game has been started). The "start game" button has had zero effect so far, since I've gotten it out, and one of the switch for it looks like it MIGHT be bent of whack. Will figure that out later, unless it has something to do with the start process.
Any ideas why it is unresponsive when being plugged in, unless the "Game Start" relay has been manually flipped? The game doesn't seem to have a problem flipping it back off once it's plugged in. Maybe I messed up the sequence by resetting the relay banks manually after replacing the fuse that was causing it to hang-up at start-up.
So far I've replaced the rotten rubber elements, removed the melted bell solenoid (ordered a new one, it's coming), fixed a shuttering flipper and a seized up flipper, and figured out how to trick the game into at least moving to ball-in-play mode (though getting it to recognize that there is an active game going, where the play-field switches are actually responsive, only works some of the time) I blew the main 15 amp fuse twice in a row while rolling over two specific point switches, and will work on tracking that problem down later.
Right now, I'm trying to troubleshoot why the game stays completely dark when I plug it in-- totally dead, totally unresponsive-- unless, before I plug it in, I reach in and manually flip the "Game Start" relay on the main relay bank. If I do that, the game lights up, the score reels reset themselves to zero, and as soon as I put in a dime the ball gets put in play (though it doesn't always realize that a game has been started). The "start game" button has had zero effect so far, since I've gotten it out, and one of the switch for it looks like it MIGHT be bent of whack. Will figure that out later, unless it has something to do with the start process.
Any ideas why it is unresponsive when being plugged in, unless the "Game Start" relay has been manually flipped? The game doesn't seem to have a problem flipping it back off once it's plugged in. Maybe I messed up the sequence by resetting the relay banks manually after replacing the fuse that was causing it to hang-up at start-up.
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